Noxious Revival in Storm?
Modern forum
Posted on May 5, 2017, 6:07 p.m. by icehit6
What's everyone's opinion on this card?
As of right now, in my competitive storm build, I use two copies of Noxious Revival in the sideboard and I find it to be really effective with Gifts Ungiven if you need to put your opponent in a really bad situation. This card has actually won me games.
I'm just surprised that no one has really picked up on using the card - it's basically a free cast, no mana, adds storm count, and can guarantee a card from Gifts. And that stuff is all apart from that you can at any time just grab a card from your graveyard. The card has fantastic interaction with Manamorphose.
Thoughts?
I basically am, I'm just confused at why no one runs it. It's a fantastic card and has great interaction with gifts ungiven, manamorphose and a lot of the other cards in the deck.
May 5, 2017 8:36 p.m.
ToolmasterOfBrainerd says... #4
It's a net -1 to card advantage, which is usually a relevant factor in storm. The card disadvantage becomes irrelevant if you're doing enough unfair stuff when going off, but I haven't played any gifts storm so I can't say. People might also not play it because it could be win-more (it doesn't look like it would enable going off, but rather once you start going off it lets you go off more).
May 5, 2017 8:44 p.m.
I wouldn't necessarily say it's a -1 to card advantage. In a situation where you use gifts ungiven and grab let's say a Pyretic Ritual, Desperate ritual, and Manamorphose, and there's already a Past in Flames in the graveyard so you don't need it, grabbing the Noxious Revival always will guarantee a card you need. Your opponent either gives you what you want, or doesn't and you just grab it with Noxious Revival and card draw.
The reason the setup works so well is because if you have a Past in Flames in the graveyard, and your opponent gives you ritual(s), you're likely to win even getting one, and if they give you manamorphose and noxious revival, you get what you want anyways.
And noxious revival adds to storm count, which is really important.
May 5, 2017 9:11 p.m.
Your argument thus far seems largely based on the synergy between revival and gifts. How good is revival without gifts? The job of recursion is largely covered by past in flames while combo-ing, and outside of combo the only really good target for revival is gifts itself, the casting of which should have set up combo potential thru manamorphose, desperate, past, and pyretic.
The only situation where you should have cast gifts and NOT found a way to win is if either you fizzled on draw/ramp, or your opponent counter spell'd you. Given how rare fizzling is if you time your combo right and know what you're doing, this means you probably got countered, and in that case I would much prefer a simple Dispel to noxious revival so I can continue to combo and win rather than trying to re assemble the storm combo.
Tl;dr: revival isn't great outside of combo since it's card disadvantage, and inside of combo, between past in flames and dispel, there are other cards that can do noxious' job better.
May 6, 2017 4:26 a.m.
I played against a storm player who ran this and it really improves the resiliency of the deck.
It's useful for getting back your creatures from the grave or getting a second go of Past in Flames if it's been discarded or saving a Grapeshot from being hit by Surgical Extraction / Relic of Progenitus or in desperation, if you need to gifts for an electromancer, baral, past in flames, and revival.
It's very useful when things don't go according to plan in games 2 & 3.
I would run 1 in the main and 1 in the sideboard if it were me, but I'm biased because I lost to this card.
Dabean27 says... #2
Interesting I'm building gifts storm my list doesn't have revival but seems like you recommend it
May 5, 2017 6:43 p.m.