can someone explain counterflux to me?
General forum
Posted on Oct. 2, 2013, 7:52 p.m. by abenz419
I don't understand the overload part (I understand how overload works just not why it's part of this card) of Counterflux , maybe I just keep misreading something I don't know, but unless your in a multiplayer game how often are there multiple spells on the stack that you would need to overload it?? am I missing something, or is this really just an ability for multiplayer games??
I mean I can understand a counter war where you counter something then your opponent counters that so you cast an overloaded Counterflux , but that just seems way to situational. For multiple burn spells couldn't your opponent cast one during their precombat main phase, pass priority, you do nothing and then let it resolve. Then just continue doing that during that till they played all the spells they wanted instead of putting them all on the stack at the same time?? Especially if they see your playing R/U, wouldn't it make more sense to do that as a way to avoid running into a Counterflux ?
October 2, 2013 8:15 p.m.
HarbingerJK says... #4
if your opponent is playing a combo deck you can overload Counterflux and thus countering everything in the combo if done in one turn
October 2, 2013 8:20 p.m.
@HarbingerJK even in a combo deck putting everything on the stack, they will still resolve one at a time, so couldn't your opponent just play them one at a time as a preemptive measure when they see your playing R/U? the overload just seems so situational to me and even though it can't be countered for UUR it seems like it would be tougher to play than other counter spells. Maybe I just don't get into enough counter wars with people and that is why this doesn't seem so useful to me, I just see people recommend it to others quite a bit and think, really???
October 2, 2013 9:05 p.m.
Maybe in a multiplayer game where an opponent plays a spell, and in response another opponent plays another spell and both of which you dont want to resolve so you overload Counterflux on them.
October 2, 2013 9:14 p.m.
fluffybunnypants says... #8
Say what you will, overloading this has saved my ass versus U/R Storm so many times and caused them to scoop.
October 2, 2013 9:15 p.m.
see I was also out of magic, during the time storm was going on, and since it's not part of standard now I don't ever see it. But really that brings me back to what I originally said, it's extremely situational, you have against storm, multiplayer games(which I don't play) and counter wars where it's usefull, other than that it's a tough to cast Cancel or Dissolve . I do like that it can't be countered but like I said before it seems too tough to play for that reason alone.
October 2, 2013 9:52 p.m.
In the last season of standard, a few decks were packing Redirect in the sideboard in my local meta to combat Counterflux by changing it's target to the Redirect . If you overloaded it, that wasn't possible.
October 2, 2013 10:03 p.m.
fluffybunnypants says... #11
Yes, but my local Modern meta has about 4 U/R storm decks in it, so it stays cozy in my sideboard when I play there. Otherwise, I usually keep 2x Chalice of the Void in my side.
October 2, 2013 10:08 p.m.
It's also strictly better than cancel is deck that play U and R. An uncounterable hard counter is never a bad thing. See, cancel is a bad card, and this is just better even without overload. And remember: cards are made for formats other than standard (see: Scavenging Ooze being printed to fight Tarmogoyf in Modern).
October 3, 2013 9:30 a.m.
It wrecks storm decks. For standard, it's still useful, but situational.
Here's an example. Let's say you're playing Izzet Pyromancer against an American Control.
Your opponent casts Jace, Architect of Thought and uses his -2, which brings him down to 2 loyalty.
On your turn, you draw Counterflux and feel sad it came a turn too late. So you pass the turn.
Your opponent uptaps and attempts to resolve AEtherling . He taps 6 lands and leaves 3 open. It's obvious he's going to counter should you try and interfere. This is where you outplay your opponent.
In response to your opponent casting AEtherling, you cast Shock targeting Jace. Your opponent naturally plays Dissolve to counter Shock since 1) He wants to keep Jace and 2) this is the only time you'd be able to counter Shock.
In response to Dissolve, you overload Counterflux . See what happens? You counter all of your opponents spells on the stack, so the Dissolve and AEtherling get countered. Then Shock goes through and kills Jace.
Easy 2 for 3.
Skyfolk says... #2
Multiple burn spells/removal spells being cast, storm (especially storm), counter wars... There's a number of reasons you'd want to counter all spells you don't control. It's the same reason Mindbreak Trap is great.
October 2, 2013 7:58 p.m.