Good Proliferate engines

Commander (EDH) forum

Posted on Nov. 24, 2014, 7:12 a.m. by izzetderpmage851

For my first EDH deck, I've decided to give the Modular mechanic some love (with Feldon of the Third Path at the helm.) Feldon can bring back a Modular creature then sacrifice it at end of turn for more +1/+1 counters. And he can do this repeatedly.

A natural subtheme here would be proliferate, to give everyone more counters. What are some good proliferate cards? My list so far:

Throne of Geth

Energy Chamber

Contagion Engine

Contagion Clasp

ChiefBell says... #2

1) Go here

2). Type 'proliferate' in 'Rules Text'

3) Click search.

November 24, 2014 7:13 a.m.

dahhahm says... #3

November 24, 2014 7:56 a.m.

Bellock86 says... #4

dahhahm - if i'm remembering right, Coretapper won't do anything for his theme/strategy. Core tapper specifies "charge counter" so it won't do anything for like Arcbound Worker and its ilk.

November 24, 2014 9:44 a.m.

Oh thanks ChiefBell, didn't realize you could do that for mechanics.

As regards charge counters: I think I'll use Golem Foundry and such which can benefit from proliferation, but not going dedicated charge counters.

November 24, 2014 5:14 p.m.

dahhahm says... #6

seems like a waste to use artifact and proliferate for only +1 counters when there are things like Astral Cornucopia, Everflowing Chalice, Lux Cannon.

Also, Hellkite Igniter

November 24, 2014 5:36 p.m.

phc says... #7

Most of the other good proliferate cards are in blue and green unfortunately. Going mono-red really limits you to the artifact proliferate cards. I'd personally suggest going with a Jund color deck. That will get you some of the green proliferate cards, and give you access to Corpsejack Menace. Alternately for a +1/+1 counter proliferate deck, Marchesa, the Black Rose would be a fantastic general. That will give you some of the better blue proliferate cards too.

November 25, 2014 1:46 p.m.

This discussion has been closed