pie chart

White Enchantments

Modern*

Turret


A mono-White deck that (mostly) uses Enchantments to pump up creatures. With Sun Titan, you can get every single Enchantment into play from the graveyard if your creatures are rolled over early game, except for Angelic Destiny. I'm thinking of changing the mana curve slightly to give the deck more strength late game, but in the few playtests I've done, the opponent is usually damaged enough that I can finish them off with a swing from a creature with Angelic Destiny. Lifelink lends fantastically to survivability, as well. Please let me know if there are any ways I could improve! This is my first deck on Tapped Out.

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Replaced the Auramancers with Sun Titan and Fiend Hunter.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreatureLandLandEnchantmentEnchantment
Created with Highcharts 9.3.3Converted mana costMana-curve19.4%19.4%27.8%27.8%30.6%30.6%11.1%11.1%5.6%5.6%5.6%5.6%0123456024681012