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When enough Goblins just aren't enough

Standard* Goblins

bobbth


Sadly the M13/RTR sets don't give gobilns the power that they used to have, howevery that isn't going let me abandon hope.

This is my current Goblin deck, this remain untested outside of casual games however with the presence of Krenko, Mob Boss there is still potential for this deck to be competitive with the right starting hand. Sadly you won't be winning any tournaments with it either.

The main focus of this deck is to generate a large ammount of gobilns quickly and buff them to give you an un-stopable mass of 3/1 hastey goblins, there is also enough burn creatures/instants to help keep the goblins you do cast/generate alive long enough to get a krenko down and a field-buff card in hand.

I am quite new to non-draft non-limited decks so critisims are very welcome but bear in mind this was never meant to win tournaments but to pay homage to the once mighty goblins.

P.S. I should point out that some of the more expensive red burn cards were kept out of this deck to keep it's cost low, I can build this entire deck for about $40 at my local magic shop which makes it quite a fun little deck to play for very little cost (most players would have most cards anyway)

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Played this a few times against a few friends, did surprisingly well going 4-3-0 in our little homebrew comp.

One change I have made is swapping Searing Spear for Electrickery, I found overcharging Electrickery to help take out opponent creatures proved far more useful, often this allowed me to kill 2-3 creatures unexpectedly rather then getting a single kill for the same mana.

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