Wheel of Misfortune

Commander / EDH smash10101

SCORE: 8 | 40 COMMENTS | 5946 VIEWS | IN 4 FOLDERS


First Playtest! —Nov. 21, 2013

So, first game went pretty poorly. Lost to a (un)lucky Exquisite Blood + Sanguine Bond combo on turn 5ish. Not much to do about that.

Second game, playing against Jeleva edh and Oloro, Ageless Ascetic, I kept a hand with 2 or 3 lands and a Wayfarer's Bauble & a Gem of Becoming. Lands didn't seem to be an issue for most of the game, though I did feel a little short late game, though I think I just wanted to do too much. I don't recall missing any significant land drops, and I discard quite a few.

Anyways, Bloodchief Ascension is really good, though it died to Oblation before it could be used with any wheels, and Erebos, God of the Dead prevented life gain. I played most of the mid game out of my opponents graveyards, using my Diluvian Primordial (as well as Jeleva's). The eventual win was a combination of Havoc Festival, Underworld Dreams and Forced Fruition. They were both tapped out when I played the the festival and the fruition, and it by their next main phases, they were at the point where casting a spell would be lethal. Jeleva's combat step saw an Evacuation to keep me alive, and with that, they both decided to commit suicide.

Overall, I'm very happy with how the deck worked out, though I wish I had more enchantment removal (not too doable in my colors). I never had issues with mana colors, and only with amount of mana when I wanted 13+ in a single turn.