Momir Vig, Simic Combonary

Commander / EDH* GoldenCapitalist

SCORE: 55 | 51 COMMENTS | 26277 VIEWS | IN 32 FOLDERS


Jan. 29, 2017

Removed: Rishkar, Peema Renegade, Lightning Greaves

Added: Aluren, Cloud of Faeries

Notes: I've decided to add an Aluren package to the deck. Normally you pair it with something like Cloudstone Curio to immediately make infinite mana with the Cloud of Faeries + any other creature with CMC <4, but Curio is a bit too bulky to run in the deck. Likewise, having to rely on two noncreatures to get going (Aluren and Curio) significantly reduces the odds of me being able to play the combo consistently, since I have no way of tutoring for these cards. Rather than rely on a Curio, I prefer to rely on one of my two critical lands: Cradle and Nykthos. Given the right setup, I can go infinite with these lands even without Aluren. With Cradle tapping for 4, all I need is Temur Sabertooth, the Cloud of Faeries, and a single Island, and I can make infinite mana of both colors. With Nykthos, I can make infinite as long as I have 6 green or blue devotion. With Aluren, costs become reduced even further, allowing me to go infinite with just Aluren + Cloud + Sabertooth + Nykthos.

This is all going to be tested with, but even alone I think that the Cloud of Faeries and the Aluren are two very powerful combo pieces that definitely warrant trying out.

I cut Rishkar because I haven't been satisfied with him. He either comes down too early or too late, rarely on time. Lightning Greaves only ever existed to A. Provide protection to key creatures (Momir Vig, Seedborn Muse, Azami) or B. To allow me to cast and activate Shaman of Forgotten Ways immediately. (A) is covered by Kira, Great Glass-Spinner and Sylvan Safekeeper. (B) is covered by the fact that, if I'm in the position to win with Shaman, I have already bounced everyone's fields of permanents at instant speed by recurring Venser, Shaper Savant. If I can do that at instant speed already, I can just let another turn cycle go by before activating Shaman, rendering the Greaves unnecessary.

EDIT 2/2/17: After some testing, I just figured out that with the new additions, I can achieve a turn-2 kill in the deck. It requires a nearly perfect hand, with some flexibility, but this wasn't previously possible in the deck. So far, I am very much liking the changes I've made to the deck.