Red Rush
Modern
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new card considerations —May 24, 2016
I'm thinking of -4 Thopter Engineer and -2 Mountain for +3Impact Tremors and +3 Reverberate.
Tremors should help out in board stalls along with also giving a sort of pseudo haste to all creatures rather than just artifacts. It also turns Kuldotha Rebirth into a Lightning Bolt+ Hordeling Outburst... well... sort of anyway.
Reverberate now this one is much more interesting. It allows you to counter counters, allows you to steal token spells like Raise the Alarm, throw hand disruption back at your opponent, steal card draw spells, or double cast any of your pump spells or Galvanic Blast or Goblin Grenade. So this is a huge utility card that will help shore up a lot of bad match ups.
The bonus is that leaving 2 mana open isn't difficult in this build with its efficiency, also the usual downside of double red is negated due to this being a mono build.