Rust Tick

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rust Tick

Artifact Creature — Insect

You may choose not to untap Rust Tick during your untap step.

{{1}}, Tap: Tap target artifact. It doesn't untap during it's controller's untap step for as long as Rust Tick remains tapped.

KongMing on Nothing, Upkeep, Draw

6 years ago

I'm really surprised I don't see an Unwinding Clock here. It combos with your board lockdown really effectively, giving you access to all of your artifact mana on everyone's turn. If you manage to get Teferi's emblem and The Chain Veil out alongside Unwinding Clock, you can activate all your planeswalkers' abilities twice on everyone's turn assuming you have enough mana rocks untapping to pay for it (which you should at that point.)

There's also Darksteel Forge to make your mana base harder to remove.

If you want to really play with Winter Orb, you can include permanents that allow you to tap it on someone else's end step. That way, you have access to all your lands while everyone else cries in their soup. Some options are Amber Prison, Clock of Omens, Merchant's Dockhand, Rust Tick, Vedalken Certarch, Inspiring Statuary, and Whir of Invention.

In fact, you should probably add Whir of Invention to the deck anyways, great way to tutor out an artifact and put it on the board.

You should have Arcum Dagsson as well. The ability to tutor out any artifact in your library simply by sacrificing an artifact and tapping him is OPAF.