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Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Root Cage
Enchantment
Mercenaries don't untap during their controllers' untap steps.
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SenseiRamen on
"HELP" - All suggestions taken
6 years ago
Those Lingering Souls sure are tough to stop, even with our Nine-Ringed Bos! I recommend adding 2x Tombfire.
Also, this deck doesn't seem to have a very good matchup against mercenary tribal. 3x Root Cage should solve that problem.
The land base is getting better, but could be improved. I'd suggest adding a Murmuring Bosk and a Bog-Strider Ash to untap it. This of course could make us vulnerable to all of our opponents' creatures with forestwalk, so we need 2x Lord Magnus
clayperce on So I hate friends....
8 years ago
Zaueski,
I do know a few terrible cards though ...
- Moonlace (though I love the artwork).
- Wood Elemental
- Aysen Highway and Hidden Path
- Dispersing Orb
- Takeno's Cavalry
- Razor Boomerang
- Camel
- Rakalite
And a few that could be fun(?) depending on the other cards in your Cube ...
And you just gotta run the Band Lands: Adventurers' Guildhouse; Cathedral of Serra; Mountain Stronghold; Seafarer's Quay; and Unholy Citadel