Prophecy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Prophecy

Sorcery

Reveal the top card of target opponent's library. If it's a land, you gain 1 life. That player then shuffles his or her library.

Draw a card at the beginning of the next turn's upkeep.

legendofa on Good uses for bad cards

8 months ago

Wood Elemental and Sorrow's Path are on pretty much every list of "worst M:tG cards ever". Anything you do with them is going to be gimmicky and flex-y at best, and self-defeating at (the much more likely) worst.

Allure of the Unknown has a proud place in my Rakdos group hug deck.

Prophecy and Goblin Sappers are overcosted/underproductive and have better options. There's nothing really strictly better, but if you're paying to make a creature unblockable for a turn and then lose it, you had better be winning the game right there--do you want to sacrifice it for some reason? If so, is there a better sac outlet? The delayed draw is generally going to be the best part of Propechy. Sideboard if you're playing in a scry- or top-deck-tutor-heavy meta and want some style points.

Winter Sky is unreliable and doesn't offer enough to build around. 1 damage to everything is fine for , and cheap drawing is good, but the player symmetry and randomness reduce its utility.

Asmodeus the Archfiend and The Toymaker's Trap are more fun than powerful, but they're still solid. They can be good build-around support for casual decks. I would say these are the best options if you want to put your brewing hat on.

This doesn't mean that these cards can't or shouldn't be used--if they look fun to you, go for it! But it's going to be hard to optimize most of them because they have a lot of hoops to jump through or just don't do anything worth doing.

Bookrook on Good uses for bad cards

8 months ago

Does anybody have any uses for the following cards? Perferably the deck is centered around that card. The cards I’m looking for ideas on are:

Wood Elemental

Goblin Sappers

Sorrow's Path

Ugin's Nexus

Asmodeus the Archfiend

Knowledge Pool

The Toymaker's Trap

Prophecy

Winter Sky

Allure of the Unknown

If you have any other cards, post them here.

Balaam__ on Balaam__

9 months ago

No problem legendofa, it was actually a pleasure combing through these ancient sets. I don’t want to be a negative nelly, but let’s just say I haven’t been happy with 98% of the artwork in MtG cards for the last 10-15 years. Having a reason to look at these old expansions took me back to a better time.

Anyway, I think I found a few more for your 1st person perspective deck:

Jeweled Amulet

Touch of Vitae

Amulet of Quoz (is this one on the racist ban list? I honestly don’t know)

Broken Visage (the Homelands printing, I don’t know the tappedout set abbreviation offhand)

Jinx

Feast or Famine (both Alliances printings)

This is probably an honorable mention:

Prophecy (no hands though, but definitely 1st person)

clayperce on Magic Art Pairs

8 years ago

One more: Prophecy and Ihsan's Shade

Also, here's a Semi-Comprehensive Collection of Magic Polyptychs and Diptychs, including almost all the panoramic Lands. Here's the related thread on r/MagicTCG too.