Power Plant Worker

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Power Plant Worker

Artifact Creature — Assembly-Worker

: Power Plant Worker gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on Power Plant Worker instead. Activate this ability only once each turn.

Gidgetimer on Do Spy kit Enable de …

2 years ago

Yes, it isn't looking for separate creatures with each name. You activate the Power Plant Worker and then the game checks if you control both a creature with the name Mine Worker (you do, whatever the Spy Kit is equipped on) and a creature with the name Tower Worker (you do, whatever the Spy Kit is equipped on). Much like how Wild Nacatl will be a 3/3 if you control a Sacred Foundry and no other lands.

pedroedmarcos on Do Spy kit Enable de …

2 years ago

Hey there,

So, I was looking at the cycle of Urza workers ( Power Plant Worker and etc) and I was wondering. If I control one of them, and it's equiped with spy kit, will they count as if I in fact control three creatures with the required names?