Path to the World Tree

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Path to the World Tree

Enchantment

When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.

, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.

TheVectornaut on Jenson Carthalion druids exiled clarification

2 years ago

Color is a general property of objects that applies regardless of the format being played. Color identity only exists to restrict deckbuilding in specific formats like commander. A card's color doesn't necessarily match its color identity as the rules that define them are slightly different.

On color: "105.2. An object can be one or more of the five colors, or it can be no color at all. An object is the color or colors of the mana symbols in its mana cost, regardless of the color of its frame. An object’s color or colors may also be defined by a color indicator or a characteristic-defining ability."

On color identity: "903.4. The Commander variant uses color identity to determine what cards can be in a deck with a certain commander. The color identity of a card is the color or colors of any mana symbols in that card’s mana cost or rules text, plus any colors defined by its characteristic-defining abilities or color indicator."

Note that Fallaji Wayfarer has a characteristic defining ability that specifically makes it 5-color even though its color identity remains green. Thus, casting it with Jenson Carthalion, Druid Exile on board will result in both the scry and token being created because Jenson only cares about color. Path to the World Tree represents the opposite case in that its color identity is 5-color but its color is only green. Therefore, it is monocolored and won't trigger Jenson's abilities.

Neotrup on Jenson Carthalion druids exiled clarification

2 years ago

Fallaji Wayfarer is a 5-color card with a monogreen color identity. Because it 5-color, it will trigger Jenson Carthalion, Druid Exile's ability letting you scry 1 and make a 4/4 angel.

Path to the World Tree is a monogreen card with a 5-color color identity. Because it is only 1 color, it will not trigger Jenson Carthalion, Druid Exile's ability. You will neither scry 1 nor make a 4/4 angel.

Color identity is generally only relevant for deck construction in the commander format. Cards like Command Tower can reference, but generally only do so for your commander, not other cards.

DrJykell on Jenson Carthalion druids exiled clarification

2 years ago

Hey all first sry for my english its not my mothers tounge ;)

Yesterday i tried the Painbow prwcon deck what i buy for a ground brick for an 5c deck

So i was testing it with Jenson Carthalion, Druid Exile Then was my questions if jenson is on the field and i play Fallaji Wayfarer did i get still both triggers of jenson because it said it is all colours even if thr color identity is green ?

And what is with Path to the World Tree it has al colours in the cards but colizr identity is green is it stilö multi colourd or multi colourd

I hope someone can clarify this for me i cant find the righr awnser in the web and it is grinding my head Thank you anyways :)

snailz on Kami War Dragons[Final Version]

2 years ago

Thank you for your feedback multimedia! I am not currently at a PC but I will update my list as soon as I can. I had a feeling the 63 cards would draw attention, it was unintentional, I realized I completely forgot Path to the World Tree after putting together my list. I like your suggestions alot and it is everything I was looking for. I do not own any Magda, Brazen Outlaw or Jaspera Sentinel but I will look into acquiring some copies. I am still waiting for some cards to come in so I can playtest for real.

multimedia on Kami War Dragons[Final Version]

2 years ago

Hey, interesting start/WIP for five color Dragons in Standard.

You have too many cards, 63 is three cards too much consider cutting 2x Commune with Spirits and Bloodfell Caves to make 60 cards? You have too many creatures to play Commune since it can only reveal a land or enchantment not a creature. 27 lands is high, cutting some for ramp would help.

For Dragons in Standard Magda, Brazen Outlaw is great because she can create ramp for treasures or sac treasures to tutor for and put a Dragon of your choice onto the battlefield.

This is a core for ramp and to tutor for Dragons. Jaspera is the tap enabler for Magda that makes mana two ways by tapping Magda and creating a treasure. Innkeeper is the best two drop in Standard for ramp, play 4x if you're playing high CMC creatures. After Innkeeper makes it's treasure it can be tapped to make mana with Jaspera.

Showdown is powerful draw in Standard since it lets you potentially play any of the cards you exiled for two turns meaning you get a turn with all your lands and mana dorks untapped to play the exiled cards including a land from them. Ramping into Showdown turn three, four or five gives you potential to exile a Dragon, The Kami War  Flip or even another Showdown to then play those cards with your ramp on your next turn. There's no restriction of what cards you can exile on the top of your library with Showdown which is great.

Another good draw option is Unexpected Windfall which also creates treasures, but to play it you would want to add more red sources in the manabase because of it's double red mana cost.

These a good numbers for these cards.

If you choose to add Jaspera Sentinel and more Prosperous Innkeeper then you'll want more Forests because being able to cast Jaspera turn one can give you an advantage. Consistently casting Innkeeper turn two is also important which more Forests can help with. Another option rather than more Forests is add Pathways that can be green on one side: Cragcrown Pathway  Flip, Branchloft Pathway  Flip, Barkchannel Pathway  Flip. Cragcrown would be best because one side of it can be red to cast Magda, Brazen Outlaw if you don't need a green source.

If you go for the more treasure route and you have to play lands that always ETB tapped then I think Uncharted is the best option since it gives you a lot of choice in game of what color to choose that you need.


Dragon's Disciple would be better as ramp. Path to the World Tree would also be better as ramp since it only puts the land into your hand and rarely are you going to use your mana to activate it. Boseiju Reaches Skyward  Flip isn't worth four mana. The Dragon-Kami Reborn  Flip has powerful saga levels, but is really too slow to get any value from it since it has to flip, you have to have a creature among the two exiled cards and then you have to a Dragon die to be able to cast that creature. I think it's more of a sideboard card for very slow matchups.

Jaspera Sentinel with Magda, Brazen Outlaw is better than Shambling Ghast and Reclusive Taxidermist. Ghast could be a sideboard card for aggro matchups, but consistently in those matchups you would want to cast it turn one which requires a lot of Swamps. I don't think it's worth negatively affecting the other colors in the manabase for Ghast.

Good luck with your deck.

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