Deep-Cavern Bat

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Deep-Cavern Bat

Creature — Bat

Flying, lifelink

When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.

jawz on UBg You Lose Combo

8 months ago

Sneaky pull. Really great idea. I didn't realize there was a 3-mana clone effect in Standard.

Thinking about it I'd have to rethink the Etrata/Vannifar/Glissa legends cards to fit in Blade. If I need a plan b clone target for the Blade other than the Archfiend, my only real options are the Spy or a cloaked 2/2 ward guy. Glissa might not be a big loss to ditch for something more clone friendly, but Vannifar is pretty key for what the deck wants to do. Etrata is a bit in the middle.

Maybe the combo works better with more standard black board development creatures like Deep-Cavern Bat and Preacher of the Schism that work better with Blade than all the legends. My current layout maybe is too tryhard when simpler is better.

woolfhunt on Rakdos Disguise Combo

8 months ago

Main goal of this deck is to burn opponent's life quickly by flinging Hunted Bonebrute with Callous Sell-Sword. It will often do 9 damage to the dome. Doing so twice should kill opponent, as doing 2 chip damage with either Kumano Faces Kakkazan  Flip, creatures, or burn spells. Unfortunately Callous Sell-Sword is not very good in the vacuum, that's why we are playing Pyrotechnic Performer, flipping it and Bonebrute will also end us with 9 damage in addition to 9 power on the board. The drawback is of course tempo, as playing 2 disguise creatures requires a lot of mana. Although disguised creatures are rather well protected against common single-target removals, cards like Path of Peril can really mess with our board, that's why we are playing Deep-Cavern Bat and Duress in the sideboard. We are also playing package of cards that should help us digging to the combo - Bloodtithe Harvester, Charming Scoundrel, and Inti, Seneschal of the Sun.

Have (0)
Want (1) beesaurs