Copper Tablet

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Copper Tablet

Artifact

At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.

FormOverFunction on Possible new EDH Format: Hot …

3 months ago

I think this sort of modulation of magic is super fun and want you to keep doing it. Having said that, do you need the randomness? With a few bad die rolls one person could feel pretty put out, and there are a ton of Armageddon Clock cards that you can mess around with (everyone starts with one in play, or, there’s a semi-emblem one in play that can’t be removed... or whatever). Now for my sales pitch: you may really enjoy putting some of this stuff in your decks. I think the most understandable hate for cards like Jinxed Choker, Copper Tablet, and Rug of Smothering comes from when they’re accompanied to some degree by a total spell or land lock-out. My “Torture!” And “Haunted House!” decks both have a ton of these incremental cards, which shorten the game without actually PREVENTING anyone from casting their spells or drawing cards. Be the change you want to see in the world! Throw a Havoc Festival for everyone! Hand out some Jinxed Rings for Halloween! Mulligan repeatedly until you have Ankh of Mishra in your opening hand each game... okay well don’t do that one... but you know what I mean. Take this as a challenge to build a fun weird deck! There is a TON out there.

Coward_Token on Duskmourn

3 months ago

Get your Copper Tablets while they're "cheap"

FormOverFunction on Why Are Most Hatebears so …

1 year ago

First: I love these conversations, so thanks for the post. Second: I was at first a little put off with the conversion of what used to be primarily enchantments into creatures, but it does seem more reasonable in that more decks can handle/deal with them. I would counter one of the responses, respectfully, though regarding effects that are omnidirectional vs only “all opponents.” I’m a huge advocate for the Copper Tablet style of effects, rather than the Fevered Visions style. I feel like we’ve been moving too far in the “good things for me, worse things for everyone else” direction and would really appreciate more balanced downsides. You all know my feelings about mana burn, but I really do feel like the end of that era was the beginning of the (for lack of a better term) spoiled “more is better” era.

FormOverFunction on Creatures that do Damage Over …

1 year ago

Came here to say Harsh Mentor. Also- if you’ve got room for some artifacts or enchantments: Copper Tablet, Razor Pendulum, and Enslave.

FormOverFunction on Why Does Mark Rosewater Dislike …

1 year ago

{engage_grumpy_old_man_engine} I’ve always liked the requirement that you decide between paying the upkeep mana for something and having that mana available for whatever you were about to draw. As we proceed down the MtG road, though, we have seen less and less downsides for cards. The age of “bad things happen to everyone” (such as Copper Tablet) and “you get a STRONG card but it hurts” (such as Gallowbraid) is winding down. Our “is it worth adding this card” decisions are less “can I handle the downside for these upsides” than they are “is this awesome set of benefits better than this other set of awesome benefits”. It does make the game simpler, but it takes a little away from what I liked about magic. Losing the upkeep phase would make me sad, but not by much... because I’m already sad that we’ve almost completely moved into the realm of “everyone gets good stuff all the time”. Booo.

FormOverFunction on Good Card Design

2 years ago

Some of my favorite cards are ones that have equal parts theme, balance, and utility. Stone Giant is the first example I can think of right now; giving a creature PERILOUS flight (as long as it isn’t too big!) is a great effect, it ends up costing you a creature, and the thought of a giant throwing a goblin at something is extremely enjoyable. Goblin Kites is another great example of this. I understand, and appreciate, the idea of value... but there seem to be more and more creatures that have an extra point of power or toughness, or even something like “sacrifice this creature to draw/create a treasure,” added just to make the card more valuable. It seems, often, like a change made after the fact... just sort of tacked on after some play testing or whatever. That’s what usually bumps a high-value card down on my list. At the completely opposite end of the spectrum, I also love cards that have so little theme/reasoning that they BECOME cool. Examples of this would be Ankh of Mishra or Copper Tablet. How do they work? What do they do? No one knows, because they’re mysterious ancient artifacts that you don’t want to mess with. Those apply equally to all players, so they still meet the “balance” requirement for me. I guess I’m okay with balanced OR themely, now that I think about it. :P

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