Dune Diviner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Dune Diviner

Creature — Naga Cleric

, Tap an untapped Desert you control: You gain 1 life.

FancyLadies on A Horsey's Life For Me

6 years ago

thanks for the recommendation jeskiatothemaX. wasn't feeling Dune Diviner much either.

mathimus55 on MininDiamond123

6 years ago

Hey there! I'm assuming you're fairly new to the game(or at least the site) which is awesome, there's lots to learn and it's a super fun process. Your 20/20/20 rule is actually pretty fair if you're running a more aggressive deck with lots of small creatures like I mentioned. The issues with running that cost more than 4 or so is that you always want them to be cast as soon as possible, which means you want to draw your last consistently. Mana dorks(creatures who tap for mana) like Oasis Ritualist are great for making mana and getting you "ahead of the curve" where you have more mana than the opponent each turn. Traveler's Amulet actually does NOT have summoning sickness since because that only applies to creatures. Lands, artifacts, planeswalkers and just about everything else don't have summoning sickness UNLESS they become creatures after entering the battlefield, so you can totally use the amulet the turn you play it.

If you're looking to play Nicol Bolas planeswalker even on turn 7 or 8, I would definitely play 24 lands. When you're playing 4 colors like you are too, you need a great deal of multicolor lands to help you cast a green 2-cost creature on turn 2, a black creature turn 3, red turn 4 and so on. Running more lands in general will help with that. It's ALWAYS better to have too much mana than too little. If you don't draw enough you just don't get to play the game, if you draw too much at least when you do draw something sweet, you can usually play it right away.

You're kind of in the middle of 2 different decks as is. You actually have a decent black/red/green(or Jund as you'll hear people say) aggressive deck. Some stuff like Dune Diviner and Proven Combatant definitely would be easy cuts for the lands. If the only blue cards you played in the deck were Nicol Bolas and River Hoopoe it would be much easier on your mana to make sure you could cast your spells when you want and multiple spells in each turn that were different colors. Manalith is another good card that will help you with color fixing too.

I would try those first few suggestions out. I think only running 2 islands and the rest to match your decks needs would be about right. TappedOut has a great feature on the decks where at the bottom/side is shows a pie chart of your mana source needs. Following that will give you a great idea of what your lands should look like. I hope this helps!