Age-Graced Chapel

Front:

Glasswing Grace  Flip

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Age-Graced Chapel

Land

This enters the battlefield tapped.

: Add or .

lil_cheez on Cloud's Courageous Coalition

6 months ago

Greetings friend, we've got a fine start here, I have some inputs but I'm not an equipment expert.

There are some cards that you can't legally run in this deck: Judge's Familiar, Vault of the Archangel and Age-Graced Chapel  Flip. In commander there's a thing called "Color identity", that is, cards in your deck can't have colors or mana symbols that are not on your commander.

You'd like to up the land count do 36, maybe 37; try and shove in more or less, 10 cards each that ramp mana, remove problematic stuff from your opponnents, and draw you cards.

Ramp suggestions: Sol Ring, Sword of the Animist, Gold Myr, Jhoira's Familiar.

Draw: Rogue's Gloves, Mask of Memory.

Removal: Generous Gift, Argentum Armor.

Cut cards that don't escalate very well in multiplayer. Champion of the Parish for example may be a beast in a 60-card, 4-copies each deck, but here he would be just a body.

I hope this helps for now, good luck adjusting the deck and have fun!!