MTG Articles

Squire's Interim Challenge! Features

2010 February 15 by squire1

Ctrl-alt-win

Rules Primer- State-based Effects Features

2010 February 14 by KrazyCaley

"The game" is checking you out.

Rules Primer- Priority and the Stack Features

2010 February 12 by KrazyCaley

Wrath of the Comprehensive Rules, 2UU, Sorcery- Confuse target player.

KrazyCaley's Top 10 Most Disappointing Worldwake Cards Features

2010 February 07 by KrazyCaley

The bad, the boring, and the preposterous.

Where have I seen that before? Features

2010 February 04 by mattlohkamp

spark is a weaker Lightning Bolt, Damnation is a black Wrath of God, and techtonic edge is a different take on Strip Mine - some people might accuse Wizards of a lack of originality, but I find this sort of consistency comforting; it creates familiarity and cohesiveness between sets of hundreds of cards. Let's take a look at some of the lands (and Zendikons) that Worldwake is introducing - after all, word on the street is that "land matters."

To Planeswalker, or Not to Planeswalker Features

2010 February 02 by Darkness1835

A look into Planeswalker standard play.

Mana Ratios: The Nonbasics Features

2010 January 27 by mistergreen527

Beyond "T: Add U to your mana pool."

Interim Challenge Results! Features

2010 January 26 by Darkness1835

Who's gonna get burned?

Mana Ratios: The Basics Features

2010 January 18 by mistergreen527

Mana math class is in session.

Interim Challenge! Features

2010 January 13 by Darkness1835

Burn without burning.

Results from Underwhelming! Features

2010 January 13 by KrazyCaley

Today's lesson- Tinker is banned for a reason.

…casual and competitive Features

2010 January 03 by Sitromis

More words on theory crafting in the casual Standard environment; maintain an advantage in the face of numerous opposition.

Help Me Design a Magic Set! Features

2009 December 28 by KrazyCaley

At CaleyCo Industries, we value consumer input.

Land attack: What do I do with gargoyle castle? Features

2009 December 16 by mattlohkamp

In the current standard environment, Gargoyle Castle is the only card of its kind: a land that gives you a creature... but you get to the point where you've got 5 other mana available, and you ask yourself - why would I want to turn my colourless land into a gargoyle artifact creature?

Turbo Aggro: Spanking Standard Features

2009 November 24 by TAMA

Where we're going we don't need....lands.

KrazyCaley's Top 10 Gameplay Tips for Intermediate Players Features

2009 November 16 by KrazyCaley

Better spellcasting for the thoughtful Planeswalker.

Winning at FNM: A Look Into Beating the Top Decks in Standard Features

2009 October 21 by Illiad

If you have played at Friday Night Magic since Zendikar was released you probably noticed a few things, the foremost being that your average player is not running the same casual-level deck that he would have been running just a few months ago.

…this October - mono black control Features

2009 October 05 by Sitromis

Just a little something to get October's plight planted and set in the appropriate direction.

Pointing Out The Obvious Features

2009 September 13 by mattlohkamp

Have I convinced you that Knight of the Reliquary is a worthwhile card yet? No? Let's try again.

Good on turn 3, good on turn 10. Features

2009 August 30 by mattlohkamp

remember - you don't have to field a Blue card-drawing engine in order to secure card advantage. You can choose cards that stay useful even after you're played them, and you can take steps to reduce your chances of drawing cards that you don't need, and you can choose exploitable cantrips.