MTG Articles

Mana Ratios: The Basics Features

2010 January 18 by mistergreen527

Mana math class is in session.

Interim Challenge! Features

2010 January 13 by Darkness1835

Burn without burning.

Results from Underwhelming! Features

2010 January 13 by KrazyCaley

Today's lesson- Tinker is banned for a reason.

…casual and competitive Features

2010 January 03 by Sitromis

More words on theory crafting in the casual Standard environment; maintain an advantage in the face of numerous opposition.

Help Me Design a Magic Set! Features

2009 December 28 by KrazyCaley

At CaleyCo Industries, we value consumer input.

Land attack: What do I do with gargoyle castle? Features

2009 December 16 by mattlohkamp

In the current standard environment, Gargoyle Castle is the only card of its kind: a land that gives you a creature... but you get to the point where you've got 5 other mana available, and you ask yourself - why would I want to turn my colourless land into a gargoyle artifact creature?

Turbo Aggro: Spanking Standard Features

2009 November 24 by TAMA

Where we're going we don't need....lands.

KrazyCaley's Top 10 Gameplay Tips for Intermediate Players Features

2009 November 16 by KrazyCaley

Better spellcasting for the thoughtful Planeswalker.

Winning at FNM: A Look Into Beating the Top Decks in Standard Features

2009 October 21 by Illiad

If you have played at Friday Night Magic since Zendikar was released you probably noticed a few things, the foremost being that your average player is not running the same casual-level deck that he would have been running just a few months ago.

…this October - mono black control Features

2009 October 05 by Sitromis

Just a little something to get October's plight planted and set in the appropriate direction.

Pointing Out The Obvious Features

2009 September 13 by mattlohkamp

Have I convinced you that Knight of the Reliquary is a worthwhile card yet? No? Let's try again.

Good on turn 3, good on turn 10. Features

2009 August 30 by mattlohkamp

remember - you don't have to field a Blue card-drawing engine in order to secure card advantage. You can choose cards that stay useful even after you're played them, and you can take steps to reduce your chances of drawing cards that you don't need, and you can choose exploitable cantrips.

KrazyCaley's Top 10 Planeswalkers Features

2009 August 23 by KrazyCaley

Quick, while there are still only 10 to judge anyway!

KrazyCaley's Top 10 Mono-blue Creatures Features

2009 August 16 by KrazyCaley

Yo, listen up, here's the story/About some little guys that live in a blue world

…standards and curves Features

2009 August 05 by Sitromis

Theory crafting the Mana Curve withih the Standard Format.

More than 'Naturalize' Features

2009 August 03 by mattlohkamp

If you're a default-sort-of-person, you may want to opt for Naturalize: it's hard to beat artifact/enchantment destruction at instant speed for 1G. Or is it? If you're like me, you may find yourself drawn to the other, more exotic solutions that green has to offer for artifact/enchantment removal.

The Standard Green Land-Grab Triumvirate Features

2009 July 27 by mattlohkamp

Currently in Standard, there's a gang of green 3-cost landgrabbers that I find intriguing: Farhaven Elf, Civic Wayfinder (now Borderland Ranger in M10) and Fertilid. Each costs one green mana and two colourless, and each is capable of fetching a basic land - but each does it in their own way.

…a look at the Side Features

2009 July 17 by Sitromis

The optional Sideboard that can better your win condition, and why.

The Other Meta: Reflections on Grixis Features

2009 July 07 by The_Gentleman

Tier two strategy for the Tier one metagame.

KrazyCaley's Top 10 Walls Features

2009 June 25 by KrazyCaley

All in all, you're just another brick in the wall....