Smuggler's Buggy

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
DanDan Legal
Duel Commander Legal
Highlander Legal
Judge Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Smuggler's Buggy

Artifact — Vehicle

Hideaway 4 (When this enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever this deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return this to its owner's hand.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This vehicle becomes an artifact creature until end of turn.)

Niko9 on Need ideas for mishra

1 year ago

Hmm, you could double up Wishclaw Talisman if there is combo win in your deck.

Or maybe use it to make copies of Myr Retriever and Junk Diver that will get sacced to constantly be recurring sac artifacts. I did a 60 card deck once that constantly recurred Aether Spellbomb and when the engine was going, it was brutal : )

Maybe vehicles too, to bypass their crew costs. You could use a copy of Peacewalker Colossus to power the other one. A copy of Smuggler's Buggy might also be fun. Or Necron Monolith which as a 4/4 could tap to crew the original...but that might be too janky maybe.

multimedia on

1 year ago

Hey, nice version of Breya with Shorikai and Greasefang.

The artifact creatures who reduce the mana cost of artifacts especially Enthusiastic Mechanaut, but also Etherium Sculptor seem good here since they add more ramp and can crew. Tezzeret, Betrayer of Flesh is the new Tezz, it's excellent with Breya and has synergy with Vehicles.

Smuggler's Copter is among the best Vehicles. Smuggler's Buggy is a new Vehicle and hideaway is powerful. Master Transmuter can cheat Vehicles onto the battlefield including Buggy for more hideaway and is excellent with Mycosynth Lattice and Darksteel Forge. With Breya Transmuter can create more Thopters by bouncing and putting Breya right back onto the battlefield.

Spire of Industry and Path of Ancestry are two other budget rainbow lands. Fellwar Stone is another budget rainbow mana rock.

Good luck with your deck.

wallisface on RW Dwarf Vehicle Deck

2 years ago

I can give you some answers to your questions

1) around mana curve:

  • generally speaking, a modern deck can’t justify running more than 3-4 cards costing 4-mana, and often run nothing above this cost. Some decks will be able to support a higher curve, but these decks will either have lots of lands, or lots of ramp.

  • for a deck with 3-4 4-mana cards, 8ish 3-mana cards, and the rest being 1-2 mana, i’d expect around 23 lands.

  • for a deck without 4-mana cards, and less-than-4 3-mana cards, you should be able to get away with 18-22 lands, depending on how well the deck could theoretically perform on a single land.

  • if you’re wanting more higher-costing cards, you generally need more lands. Control decks can run 26-28 lands, and in doing so can support ~8-10 cards costing 4-5 mana. However, their play pattern is a LOT slower, so they have to control the boardstate constantly until they can reach a high-enough land total.

For your deck, I think your mana curve is too high. Personally i’d ditch 4 of your 4-mana cards, and replace them with cards costing 1-2 mana. I’d also add 1 more land.

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2) around vehicles:

  • the first thing to note that theSmuggler's Buggy in your sideboard isn’t modern legal (its a commander card), so i’d ditch that.

  • Good vehicles are cheap to cast, and easy to crew. The strongest vehicle (at least pre-Kamigawa) is Smuggler's Copter, because its very easy to cast & activate. Plus, with flying it’s evasive, and its ability lets you fix your hand.

  • After Copter, the next-best colourless vehicle is probably Aethersphere Harvester, again because its easy to cast/crew, and hard to immediately deal with.

  • it might be worth considering adding 1-2 copies of Skysovereign, Consul Flagship. While it’s painful to cast, it can quickly win a game if left uninterrupted. To compensate for its high cost, you’d probably want to run some Lightning Bolt to help stall out the game long enough to use it.

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2) around legendary creatures:

  • i wouldn’t be afraid to run multiple copies of a legendary card. There’s usually no cost to running multiple copies of these types, if you draw multiple its a case of having “backup” if one dies. The worst that will happen is occasionally having to mulligan hands because you draw too many of the same legendary card.