Which of Galvanic Blast, or Bolt, or Lightning Axe, etc, to go with Grenade, Shrapnel, in my Gob Dek
Posted on Sept. 29, 2019, 11:35 a.m. by Asturonethoriusaline
Which of Galvanic Blast , or Bolt, Lightning Axe , or some other that deals 4,5 damage to target creature OR player for 1,2,3 cmc, to go with Goblin Grenade , Shrapnel Blast , in my Kuldotha,Bushwhacker, battlecry deck.
60 cards, 21 lands.
4 Mox Opals. 4 memnites 4 Signal Pest 4 Darksteel Citadels
4 Kuldotha Rebirths
4 Goblin Bushwhacker 2 Goblin Piledriver 2 War Driver 2 Goblin Chieftain 2 Goblin Rabblemaster
4 Goblin Grenade 4 Shrapnel Blast 3 of 1 other either Galvanic Blast, Bolt, Lightning Axe, or some other that deals 4, 5 damage to either creature or player.
Galvanic Blast: 16 artifacts may not be enough because of Kuldotha Rebirth, and Shrapnel blast.
Lightning Axe: doesnt do damage to player and creature
Bolt: only does 3 damage to creature or player.
So what which direct damage card should I use?
Deck is on another site
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September 29, 2019 12:02 p.m.
I’d go with Lightning Bolt . There’s a reason it is the most played card in Modern - it is unconditionally fantastic at any point in the game.
September 29, 2019 12:13 p.m.
Caerwyn, yeah, except for those times, when your facing a 4/4, 5/5, etc, and for those times that your opponent is at 4,5 life left, where if you a card like Galvanic Blast or a card that deal 4,5 damage.
Bolt is great at small stuff, and in early game, and late game, when if opponents life total 3 or less
September 29, 2019 8:05 p.m.
Toolmaster: I'll put the deck up here. Just take time.
Which would you go with? Bolt, Axe, or some other?
September 29, 2019 8:09 p.m.
I'm going to agree with . Consistency is king, and Lightning Bolt is consistently three damage. You want to remove elements of chance or risk as much as possible to make your deck play reliably the same way every game (this applies in every format, but especially if you're playing in something more competitive, like Modern).
September 30, 2019 2:25 a.m.
Valid point that applies to Galvanic Blast.
But Lightning Axe deals a consistent 5 damage to target creature for 1 red mana and a card to discard as part of cost.
The problem with it, is it doesnt give you the choice of also doing the 5 damage to player, instead of player.
So Galvanic Blast is out.
Just down to between Axe, Bolt. Maybe I could split the difference.
Maybe go with 2 Bolt, 2 Lightning Axes.
If did that, it would be:
4 Goblin Grenades 3 Shrapnel Blast 2 Bolts 2 Lightning Axes.
I like that.
September 30, 2019 2:44 a.m.
Lightning Axe is not a consistent 5 damage for and a card--for the simple fact that you do not always have cards to pitch. Your deck is relatively low-to-the-ground, meaning you will be dumping your cards onto the field or casting them fairly quickly. You do not have a powerful enough draw engine to keep you flush with cards, so, more often than not, by the time they have a creature you want to hit for 5 mana, you might not have the cards available.
Let's assume, arguendo, that you can reliably fire off Lightning Axe for - discarding a card is not a trivial cost. Force of Will and Force of Negation can get away with it because, in the formats they are played, it is possible for a player on the play to combo off and win before the player on the draw ever can play their first land, so they need a turn 0 answer.
Here, even if you do have cards in your hand, there are going to be many times where you want to have the card you discard more than the additional 2 damage (2 damage again, which cannot be thrown at your opponent).
So, no-- Lightning Axe is not a consistent play. It's a situational play that requires you to both have cards, and have cards that are worth less than an additional 2 damage to a creature.
September 30, 2019 9:01 a.m.
Ok good point. Guess its Bolt. I just wish there was a card that did a consistent 4,5,6 damage to both player or creature for 1 or 2 mana, maybe even 3 mana, 1 red, 2 colorless.
But if did that, it probably would be too good.
But it would probably either force decks to use counterspells, or indestructible creatures, or control, instead of fast aggro.
One could argue that it would speed up decks more. But speeding up decks wont allow avoidance of a 4,5,6 damage, 1,2,3 mana burn card.
I'11 go with 4. 1 cmc, plus sac 1 goblin, Goblin Grenades(easily paid for), 4 1 cmc Bolts, 3 2 cmc , plus sac 1 of 16 artifacts, (easily done)Shrapnel Blast.
Thanks for the help, and for the explanations, and for not just saying do such and such, with no explanation.