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Super Horde Magic: Wurms

Unformat* Horde Magic Mono-Green

welknair


The twelfth of my Super Hordes, the first being Super Horde Magic: Zombies. Look there to find a brief synopsis of this project as well as my recommended special rules for Super Horde as opposed to regular horde.

HORDE SPECIFIC RULES:

Spined Wurm is this deck's token. Ignore its second ability.

Deathcoil Wurm always chooses to not be blocked.

Suggestions very welcome!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Unformat legal.

Rarity (main - side)

8 - 0 Mythic Rares

19 - 0 Rares

21 - 0 Uncommons

77 - 0 Commons

Cards 125
Avg. CMC 5.70
Tokens Insect 1/1 G, Wurm 5/5 G w/ Trample, Wurm 6/6 B, Wurm 6/6 G
Folders Hordes
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