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Oops.. —July 31, 2017
Welp, after the previous modifications and some playtesting, the amount of control was too great with too little power. The mill spells were too far between, and my test opponent was too savvy to my Archive Trap antics. It needed more turbo mill.
The mill is.more solid while still maintaining the tempo quality Esper provides.
July 24, 2017 3:16 p.m.
littlestavie- Thanks for that suggestion! My problem with this deck is, I don't have anywhere to put it. If it cost 1, I'd find room.
With a CMC of 2, I have to decide whether dropping that Mesmeric Orb is better than searching for my enchantment and wait another turn to cast it.
I will, however, use this suggestion in another deck of mine: 13 Reasons (Why Mill Can Do Modern).
Thanks for the feedback!!
July 24, 2017 3:43 p.m.
Have you considered the Fraying Sanity + Traumatize combo?
Yeah I know, Traumatize was stupid even before HOU was released but now, it's just funny! I think it would be a fantastic option for your deck! :D
July 25, 2017 9:44 a.m.
RowdyMagic18- Before Fraying Sanity was released, Traumatize was a useless card. It costs 5, and CAN'T win you the game since it rounds down. So, even if the opponent only had 1 card left, you'd spend 5 mana, and the end result would leave your opponent with 1 card anyway.
That being said, I have considered Traumatize with Fraying Sanity but had decided to go.a different direction with it. The combo can be found in another competitive deck of mine: 13 Reasons (Why Mill Can Do Modern).
For this deck, I've opted for more control with a steady mill, with explosions of mill activity through Archive Trap and Trapmaker's Snare, coupled with the static mill of Mesmeric Orb and Hedron Crab, there's plenty of mill power in the deck, leaving room for the control framework.
Thanks for the input! All input is important and appreciated!!