Sideboard


The idea behind the deck is to use auras to generate value and overrun the opponent as follows.

Creatures:

Hateful Eidolon : one of the main engines of the deck, turns aura based removal into card draw. Is also an enchantment, so can be exiled to other effects later.

Aphemia, the Cacophony : This card turns all the auras going into the graveyard into creatures to use as blockers or attacks to help deal with a plethora of threats.

Ayara, First of Locthwain : This card is about generating value from getting creatures to enter the battlefield and draining our opponent, can also turn our creatures into card draw.

Auras:

Dead Weight : This card is for killing our opponents turn 1 or 2 plays. Can also shrink creatures we may find problematic.

Minion's Return : An instant speed trick to take opponent's creatures if they should die by our auras or other means, or a way to save our creatures from removal. Won't be good against control.

Mire's Grasp : This card takes out one more power and toughness than dead weight, so we take it.

Inevitable End : This will kill any creature we put it on... eventually. Can be useful to kill large creatures other spells couldn't hit.

Enchantments:

Dreadhorde Invasion : Works great with ayara, makes a body to chump with every turn, and can eventually be a win con in longer matches. Also the fact that they are zombies is relevant.

Elspeth's Nightmare : This can kill a creature, disrupt our opponents hand, and provide graveyard hate. Pretty good deal overall. Plus, with our auras shrinking power as well, this can kill a creature we shrink.

Tymaret Calls the Dead : With all our zombies, the third mode of this card can gain us a lot of life, plus exiling an enchantment every time shouldn't be an issue at all.

Instants:

Erebos's Intervention : Either exile card at instant speed, or finish off a creature and gain life at instant speed. Solid card overall.

Cling to Dust : Exile a card for one mana for 3 life or a card is good value, and being able to escape it can help to grind value in the later stages of the game.

Hope people find this deck interesting, and I'm still trying to get things figured out for it. I want this deck to be aggressive, which is why the top end of the curve is 3 mana.

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