Wormfang Manta

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Judgment (JUD) Rare

Combos Browse all

Related Questions

Wormfang Manta

Creature — Nightmare Fish Beast

Flying

When Wormfang Manta enters the battlefield, you skip your next turn.

When Wormfang Manta leaves the battlefield, you take an extra turn after this one.

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Wormfang Manta Discussion

Tyrant-Thanatos on Infinite turn combo with just ...

1 week ago

So far as I'm aware, Emrakul, the Aeons Torn is the only creature spell that gives you an unconditional extra turn, and it's banned in EDH. If you're playing without bans, then yeah you could run Emmy alongside something like Temur Sabertooth you could go infinite turns.

Other creatures legal in Animar that give you extra turns:

Lighthouse Chronologist can't really go infinite as it'll never trigger on your turn.

Sage of Hours would need non-creature spells to target it, as etb effects are not spells.

Timestream Navigator tucks itself. Good luck.

Wanderwine Prophets would require an endless supply of merfolk sacs to go infinite.

Wormfang Manta eats its own extra turn when you play/bounce it, unless you somehow have a Stifle effect every turn. Possible with something like Isochron Scepter, but that's a non-creature.

ibstudent2200 on

1 year ago

Elspeth, Knight-Errant is best in an aggro deck, though it's fine in superfriends.

Heliod, God of the Sun is fine, but doesn't synergize with the rest of your deck.

Spellbook is rarely worth a card slot.

I'm not seeing how you can combo off with Shuko, aside from Cowardice + 0-drop + Altar of the Brood, which, while cute, is not going to come together very often. Nomads en-Kor has a similar problem, since you seem to have removed all creatures that prevent damage to themselves.

Wormfang Manta seems terrible if you don't control Hushwing Gryff, and the gryf paints a massive target on itself.

Temple Bell is bad unless you control Consecrated Sphinx, and you're going to win very quickly if you can keep the sphinx for any amount of time, so Temple Bell doesn't really do much for you.

Second Chance does nothing in most games. People will destroy it if they think you're close to having fateful hour, and if your meta is anything like mine, very few games end up being attrition-based.

Other than that, you have two options: cut goodstuff cards, or cut combos. I'd opt towards cutting the combos that rely on Altar of the Brood to win, since you don't have access to Reckless Fireweaver or Disciple of the Vault, and Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, and Blightsteel Colossus are frequently played in this format.

Scatter to the Winds < Counterspell.

LordLoli on #endgamefantasy ($28 T3 Battle of Wits)

1 year ago

Hehe, thanks Bloodchief-10, the idea for this deck is actually more a combination of like 4 different deck ideas. Besides just pulling old ideas together, I just had to figure out how to make Wormfang Manta enter once and leave twice.