Marsh Hulk

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Marsh Hulk

Creature — Zombie Ogre

Megamorph 6B (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

Price & Acquistion Set Price Alerts

DTK

Ebay

Have (5) Tommuz , ironax , Candyman949 , _raeofsunlight , Fiolek
Want (0)

Marsh Hulk Discussion

JenteVW on Vampire/life control deck

1 year ago

you should try to keep your deck at 60 cards. I realize that's though at first, but it is for the best. You'll draw the cards you really need more often and your deck will be more consistent.

you should decide on a theme. Right now the main lines are allies and lifegain (at least in my eyes). Cards like Gurmag Angler or Guardians of Meletis don't fit those strategies at all. They might be good cards on their own, but if they don't support the deck in a whole, they generally aren't worth keeping in. Other cards like this are Marsh Hulk, Pit Keeper and Sibsig Host.

Your instants and sorceries should also match the theme of your deck. Removal is an exeption on this note, since most decks want to include some sort of removal, like Executioner's Swing.

PeteBedwell on Do you feel Remorseful?

1 year ago

It's not a bad start. I think you should try looking at losing a couple of the higher cost cards. Marsh Hulk would be my first to go. The problem is just that you have too many. This will make it difficult to get them on the board. Losing two or three would mean you have more cards that you can get out all throughout the game. Later in the game when they come out, you will still have mana left for any mana sinks, control spells like Duress and reclaiming creatures with cards like Macabre Waltz

I think removing the Marsh Hulk Rakshasa Gravecaller and Blightcaller would leave you space to buy another pair of Kalitas, Traitor of Ghet and Despise or Duress. Also I would drop the Mire's Malice for another Despise.

Despise and Duress see a lot of play because they are useful all through each match and are very low cost. Mire Malice basically stops you from casting anything else for a turn because it is so expensive.

That's four card changes that would make a fairly big difference. The only downer is the cost of buying Kalitas at the moment.

After that I would just see which cards always do well and those that never seem to work right, then you can learn how to edit your deck buy replacing cards that rarely work/get played with those that do.

I hope that's been useful.