Opinions on my first legit modern deck coming out of casual

Modern Deck Help forum

Posted on Aug. 30, 2018, 12:23 p.m. by Hard-R-Rikka

I've been casual and EDH for a long time and never really touched modern; however, I finally decided to pop out of my shell and throw my luck. I've already had some success with this deck, I have been able to beat Scapeshift, Mono-red Goblins, Illusions tribal, and (albeit barely) a budget Dredge deck. Any suggestions and criticisms would be appreciated. My deck

SMASHER101 says... #2

Seems like a decent budged build that you could have some fun games with, i'd say it's tier 2.5-3. The overal strategy just eats it to instant speed removal.

There are better cards than Coordinated Assault, and I would say that Spellheart Chimera might better than Enigma Drake because of trample. Nivix Cyclops should be in there as kiln fiend 5-8.

The manabase definitly needs work, and you don't need fetches and shocks to do that, painlands and fastlands will do just fine for a 2 color deck. Checklands should replace the gainlands and the rest can be basics. Upgrade in that order btw.

Good luck at FNM!

August 30, 2018 3:29 p.m.

aussiesnow says... #3

there was a deck similar on channel fireball ages ago called "modern dirty red", might be good as a reference point. i think it focused more on pumping the creatures and either making them unblockable or giving them trample, was actually a lot of fun to play, considering making it grixis for a laugh.

August 30, 2018 8:25 p.m.

Sarkhan420 says... #4

SMASHER101: a lack of trample isn't a concern when the creature already has flying, and Enigma Drake doesn't die to Lightning Bolt

August 30, 2018 8:27 p.m.

Sarkhan420 says... #5

you're trying to do 2 very different things at once. you're creatures are trying to be aggro, but your counterspells are control. your counterspells also don't help your Kiln Fiend at all.

August 30, 2018 9:25 p.m.

Boza says... #6

The creatures and spells do not match up - niv magus wants you to have a lot of spells, even if they are copies, while guttersnipe/enigma drake want you to cast spells even outside of combat, while kiln fiend benefits you for casting spells right before or during combat. I would stick to one plan:

  • If you want a good kiln fiend deck, kick the other dudes, add Monastery Swiftspear and Mutagenic Growth and win in one big and fast attack.

  • If you want to be meticulous and controlling, add 4 Young Pyromancer and 4 Thing in the Ice  Flip and kick out every non-guttersnipe creature and focus on those.

  • If you want to be an even faster combo deck, add niv magus to a storm deck shell and play some large Ground Rift to eat with elemental and attack for the win.

Doing a middle-of-the-road thing just makes every strategy weaker.

August 31, 2018 3:04 a.m.

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