Help with Jund strategy

Deck Help forum

Posted on April 24, 2014, 11:50 a.m. by Alestreme

Okay here's the dealeo: I wanna make a Jund deck :P

Problem is, I can't decide which strategy would be best, but I've narrowed it down to two possibilities: 1. A deck which spawns lots of creature tokens and sacrifices those tokens for effects, OR 2. A deck that specializes in destroying my opponents' creatures through direct destruction, burn damage, or reducing their toughness to 0

So as you all can see, I'm stuck at a bit of a crossroads, and any tips and opinions you guys have would be extremely helpful

Thanks for reading :3

miracleHat says... #2

What format is this for? I am assuming EDH, but I can't be sure...

April 24, 2014 11:53 a.m.

Alestreme says... #3

It's just for casual play, but if I really wanted to I could go standard with option 2

April 24, 2014 11:57 a.m.

miracleHat says... #4

From what i can tell, the token deck looks really fun, but won't really win that many games (unless you make squirrels). The second option looks like a perfect fit for Repercussion , and making their creatures kill the opponent with cards like Blasphemous Act . I have played with a Repercussion deck and it does win games, people don't expect it, and it's legacy... Basically, the Repercussion deck is more competitive, but the games aren't very interactive. They normally go something like:
turn 2 Repercussion
turn 3 Blasphemous Act and you are dead...
Token decks take awhile to get started, but if this is in a multiplayer game, you can do some crazy stuff. Doubling Season and then casting Army of the Damned turn 5?! But i would only use the token deck for multiplayer.

April 24, 2014 12:02 p.m.

Alestreme says... #5

Well, for the sake of speed and efficiency, which would be the better strategy?

April 24, 2014 12:22 p.m.

miracleHat says... #6

I would honestly make a Repercussion deck. The overall strategy to get Repercussion out as quickly as possible (via Pyretic Ritual and co) and deal damage to creatures. On second thought, there really isn't anything that b/g gives it (it is normally mono red). If you really want to go jund, then it has to be the tokens.

Some cards that you pretty much have to add:
Doubling Season
Parallel Lives
Tuktuk the Explorer
Dragon Fodder
Krenko's Command

From there, i don't know enough about tokens to help.

April 24, 2014 12:27 p.m.

Tiktacy says... #7

How much money are you willing to spend on new cards?

The point of Jund is to lock down your opponent and kill them with sheer card advantage and mid-range power creatures. Junk is a similar strategy, but is likely the more casual friendly option. If you want to play standard, don't expect to win very much unless you spend a hell of a lot of money on new cards that are rotating in a few months. If you want to play modern, then the options are much greater and you can probably get away with only spending 25$ on new cards(but playing at tournaments will be out of the question).

April 24, 2014 1:31 p.m.

Alestreme says... #8

Okay well here's the thing: I already bought the preconstructed Jund Commander 2013 deck which I reduced down to a 60-card deck, so not much money needs to be spent there aside from some cards I might need to add in later

Also, I currently have a mostly finished Black/Green destruction deck which I can splash some red into to make it Jund

So honestly I could make it go either way, and like I said before I can go standard with option two, and keep it modern once RtR cycles out

My only predicament is deciding which of the two is better for both 1v1 and multiplayer play

April 25, 2014 12:11 a.m.

Tiktacy says... #9

Junk is currently the better of the 2 IMO. It is also much more friendly towards beginners and not quite as expensive to make. But a Jund commander set is likely(and by likely, I mean absolutely) NOT enough to make a competitive modern deck.

I should start telling people; "If your deck can't beat affinity, you need to make some changes." Because it's true, being able to beat Affinity/Robots signifies that the decks versatility and power are enough to justify playing in tournaments.

Because of this, I'm just going to recommend that you try putting together a decklist of junk(B/W/G) cards to beat affinity(without using obvious sideboard options like Damping Matrix for example). Then, once you have been crushed and humbled, I'll tell you what you did right and what you did wrong, and then I can help you go from their.

April 25, 2014 1:49 a.m.

Tiktacy says... #10

Oh, whoops, you weren't the one who wanted to play competitively, that was the other guy... Sorry, it's been a long and I just got back from a very late tournament... I'm going to bed now...

April 25, 2014 1:53 a.m.

This discussion has been closed