Deciding Between Lightning Bolt and Lightning Helix

Deck Help forum

Posted on Oct. 21, 2015, 11:02 a.m. by bawhsome

So I have this modified versions of someone elses 4 Color Knightfall deck here.

Given the rough mana base would it be better to put in Lightning Helix for the life gain or to keep in Lightning Bolt for the consistency. My concern is that you may end up fetching into a shock even to play Lightning Helix which would result in insufficiently using your mana vs. Lightning Bolt. I believe Helix would be better in the late game but with Aggro being a main component in modern you may have to kill a Goblin Guide or a Monastery Swiftspear turn 1.

Secondly I would like to ask about Azorius Charm vs. Dromoka's Command. I put Azorius Charm in for the life gain or a kind of tempo play by putting a creature on top of their library. Given the format, which one do you think would work better?

RussischerZar says... #2

inb4 "why not both?"

October 21, 2015 11:06 a.m.

bawhsome says... #3

Given that I'm running Collected Company I think the creature to spell ration should be similar to as if not more creatures. I want them as cheap removal in the early game or a finish in the late game but I there is limited amount of spell slots.

October 21, 2015 11:17 a.m.

DrFunk27 says... #4

Always lightning bolt. If Helix were Yes, but the will be harder to cast.

October 21, 2015 12:21 p.m.

sylvannos says... #5

Lightning Bolt, hands down. Having only 1 CMC vs. 2 CMC means you can use up more resources on other things. This is especially true if you're using Knight of the Reliquary.

I like Dromoka's Command better because it hits more things. It good against Burn, it's creature removal, saves your 3-toughness creatures from Lightning Bolt, and eats pesky enchantments. If anything, it stops Keranos, God of Storms, which can make short work of your team.

Lastly, I think your link is broken.

October 21, 2015 6:20 p.m.

MCY998 says... #6

I would suggest that you put in helix and Path to Exile so you can have a turn 1 removal that still maintains itself lategame AND the life gain from helix

That's just me tho

October 22, 2015 4:31 p.m.

This discussion has been closed