Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

FauxFaux says... #1

Oppress the Offensive

Legendary Sorcery

Affinity for Humans

For each Human creature you control, create a 1/1 White Human Soldier Creature Token. If you control 4 or more Soldier creatures, instead create those tokens, each creature you control gains Haste and “Whenever one or more creatures you control attack, if you attacked with ten or more creatures this combat, you may exile up to one target creature an opponent controls with toughness less than the greatest toughness among attacking creatures.”

“For too long we have borne the weight of sin upon our faithful, laid there by the wicked and corrupt; cast them away, deny them shelter from righteousness and justice! For Gavony! For Thraben! For Innistrad! Charge!”


Continue the cycle!

January 30, 2026 4:51 p.m.

hiddengibbons says... #2

Unholy Feast

Legendary Sorcery

Affinity for Vampires

Until end of turn, Vampire creatures you control gain double strike, flying, vigilance, trample, Lifelink, indestructible, Deathtouch and “Whenever a creature dealt damage by this creature dies this turn, put a +1/+1 counter on this creature”.

Continue with Werewolves

January 30, 2026 8:49 p.m.

TypicalTimmy says... #3

Howl of The Night

Legendary Sorcery

It becomes Day.

Create X 2/2 green Human Werewolf creature tokens with vigilance and Daybound. where X is the mana paid plus the number of Werewolves you control. Then it becomes night.


The Nightbound side would be;

Token Creature - Werewolf

Haste

4/4


I think the black legendary Sorcery for zombies is left

Bonus if it isn't just another From Under the Floorboards

January 31, 2026 1:05 a.m. Edited.

Heroes' Fate

Legendary Sorcery

Destroy up to three target creatures. For each creature destroyed this way, return it to the battlefield under your control. It's a 2/2 black zombie in addition to its other types.


Is the cycle done? Let's go with a lord for devils.

January 31, 2026 1:19 a.m.

Asder says... #5

Godrick, Contract Bearer

Whenever an opponent discards a card or a creature an opponent controls dies for the first time each turn, create a 1/1 red Devil creature token with "When this creature dies it deals 1 damage to any target."

Devils you control have +2/+1

Exhaust -- Sacrifice three Devils: Godrick gains flying, menace and becomes a Devil. Each player draws a card, then discards a card at random.

2/2


The lovecraftian sea monsters of nephalia are a cool part of innistrad. Make a card related to that faction.

January 31, 2026 4:17 a.m.

Asder says... #6

Forgot to add type line lol

Legendary Creature - Human Warlock Rogue

January 31, 2026 8:22 p.m.

hiddengibbons says... #7

It That Must Not Be Named

Legendary Creature - Kraken Octopus God

Indestructible, Hexproof, Sacrificial Immunity (spells and abilities your opponents control cannot force you to sacrifice this permanent)

When ~ enters, you may cast x instant and or sorcery spells from any graveyard without paying their mana costs where x is the number lands you control

6/6

Create a card that allows all creatures in your deck to be cast like Panglacial Wurm

January 31, 2026 10:59 p.m.

TypicalTimmy says... #8

Hall of Heroes

Legendary Land

Hall of Heroes enters the battlefield tapped.

: Add one of any color.

: Search your library for a creature spell. You may cast it this turn. Shuffle your library. If it's legendary, it can't be countered.


A new EDH staple? I think so, maybe!

Make an interesting wall.

February 1, 2026 2:25 a.m.

TheForsakenOne says... #9

The Great Reflection

Legendary Creature - Wall

Reach, Defender

Whenever the Great Reflection blocks a creature, create a token that is a copy of that creature, except it is a reflection in addition to its other types. Then exile all other reflection tokens you control.

0/7


Create a Bestow Card that with a negative enchant effect, intended to be played on your opponents creatures.

February 1, 2026 2:36 a.m.

Heartburn Eidolon

Enchantment Creature - Spirit

Bestow

Afflict 2

Enchanted creature gets -2/-2 and has "At the beginning of each end step, you lose 1 life".

2/2


Let us see a white group slug card.

February 1, 2026 3:53 a.m.

berryjon says... #11

Celestial Court
Enchantment
When this card enters, you become the Monarch.
Creatures lose Vigilance and cannot gain Vigilance.
Whenever a creature, artifact, or non-basic Land of a player who is not the Monarch is tapped or sacrificed, its controller deals 1 damage to any permanent they control unless they take 1 damage.


I think this may be under-costed. A repeat of the challenge please, see if someone can come up with something better or different.

February 1, 2026 8:38 a.m.

TypicalTimmy says... #12

Inflation

Enchantment

All spells and activated abilities cost more.

Even the Orzhova are not immune to trying times.


God this is horrendous. I love it.

Wild

February 1, 2026 12:26 p.m.

TheoryCrafter says... #13

Phyrexian Gene Splice

Uncommon

Sorcery

As an additional cost, sacrifice a creature with one or more +1/+1 counters.

If a Phyrexian creature has no counters on it, put a counter on it from among Deathtouch, Defender, Flying, Indestructible, Oil, Prowess, Toxic 1, Trample, Vigilance and Ward .

Simic Biomancers who joined Phyrexia saw their research take directions they never could have imagined.


Create a Battle that becomes a land.

February 1, 2026 3:24 p.m.

Asder says... #14

Guerrilla Tactics

Battle - Siege

When this battle enters, if you cast it, create two additional copies of it and a 3/3 green Ape creature token.


Dense Jungle

Land - Forest

Dense Jungles enters tapped.

: Add

Exhaust -- , : Target creature gains Hexproof and Skulk until end of turn. Put a +1/+1 counter on it if that creature is green.


Either create a kindred Ape spell, or something that has or grants skulk

February 1, 2026 6:54 p.m.

DopeyTheCat says... #15

Drop From Above

Kindred Instant: Ape

You may sacrifice up to three Apes. For each ape sacrificed this way, destroy target creature an opponent controls and that creature's controller loses 3 life.

Create a Ape tribal commander

February 1, 2026 7:07 p.m.

Asder says... #16

Koba, Canopy Tyrant

Legendary Creature - Ape

Menace

Whenever an Ape you control is dealt damage for the first time each turn, add equal to that damage. Until end of turn, you don’t lose this mana as steps and phases end.

, : Target Ape you control gets +X/+X until end of turn. Then that Ape fights target creature.

3/3


Make another character from planet of the apes, or just another ape card

February 1, 2026 7:20 p.m.

DubbleDecker says... #17

Curious George

Creature - Ape

At the beginning of each upkeep, Curious George Explores. As long as its toughness is 4 or greater, Curious George has Vigilance.

1/1


Make the Planet of the Apes itself, as a Planet Land.

February 2, 2026 11:46 a.m.

DopeyTheCat says... #18

The Planet Of The Apes

Land - Planet

This land enters tapped

Add

Station

12+ Create a 3/3 green ape creature token, then gain 2 life for each ape you control.

February 2, 2026 12:30 p.m.

DopeyTheCat says... #19

Forgot to add prompt

Create a Planet land from Star Wars.

February 2, 2026 12:32 p.m.

markbeloit says... #20

Endor

Land - Planet

This land enters tapped.

: Add .

Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.)

2+ | ,: Create a 1/1 green Ewok creature token.


Again.

February 2, 2026 8:29 p.m.

TypicalTimmy says... #21

Tatooine, Harsh Frontier

Legendary Land - Desert

Tatooine, Harsh Frontier enters the battlefield tapped.

: Add

, : Add one mana of any color. Activate only if you control a creature.

Whenever a creature you control dies, if it was dealt damage this turn, you may untap Tatooine, Harsh Frontier.

“This place will either kill you, or make you tough enough to survive anything.”


I still think there should be a super type for deserts / sand, the way there is for Snow.


Just experimenting to see how

"Add " looks instead of "Add or ."


Wild. Continue with Star Wars if you'd like.

February 3, 2026 3 a.m.

Asder says... #22

Peace and Justice in the Galaxy

Enchantment

When this enchantment enters and whenever an opponent casts a spell outside of the first spell they cast each turn, put an Oppression counter on Peace and Justice in the Galaxy.

Spells cost more to cast for each Oppression counter on this enchantment.

Creatures can't attack unless their controller pays for Oppression counter on this enchantment.

Fall of the Empire -- : Exile Peace and Justice in the Galaxy. This ability costs less for each Oppression counter on Peace and Justice in the Galaxy and can be activated by any player.

"I have brought peace, freedom, justice and security to my new empire."

-- Supreme Commander of the Imperial Forces, Lord Darth Vader


Note that the tax here is universal, and that you pay for each oppression counter once per combat, not per creature (so it would cost the same to attack with 6 creatures as it would with 2)

Create another star wars card, OR, create another card with an ability that can be activated by opponents

February 3, 2026 5:43 p.m.

legendofa says... #23

Dagobah Training

Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it.

At the beginning of your end step, if no creatures you control were dealt damage, you may discard two cards. If you do, draw a card.


Create a lightsaber.

February 3, 2026 6:19 p.m.

Asder says... #24

Dooku's Lightsaber

Artifact - Equipment

When Dooku's Lightsaber enters, you may attach it to a Knight you control

Equipped creature gets +2/+1, First Strike and Ward - .

Whenever equipped creature attacks, target creature must block it this turn if able.

Equip


I'm not a fan of when wizards introduces new creature types unnecessarily (looking at you warhammer 40k), I think it could be cool if the jedi knights were just treated as knights in the type line. I also just want more support for knights lol.

Lets see another star wars, I don't think we've done any creatures yet

February 3, 2026 6:44 p.m.

Wookie Warrior

Creature - Wookie Warrior

Vigilance, Reach

When this creature enters, it deals 2 damage to target creature. If that creature doesn't have flying, this creature deals 4 damage instead.

3/3


More Star Wars I guess.

February 3, 2026 10:59 p.m.

berryjon says... #26

Jawa Scavenger
Creature - Alien Artificer
Desertwalk
, , Sacrifice this creature: Return target artifact from your graveyard to your hand.
1/1

Let's get out of Star Wars and back to Magic! Make a Viashino!

February 3, 2026 11:12 p.m.

Asder says... #27

Power of the Dark Side

Legendary Sorcery

Each opponent discards a card, sacrifices a nonland permanent, or loses 3 life. Repeat this process five times.

"Your feeble skills are no match for the power of the Dark Side."


Emperor Palpatine, Dark Lord of the Sith

Legendary Creature - Human Warlock

Deathtouch

If Emperor Palpatine would die, exile him with 3 time counters instead and he gains suspend.

When Emperor Palpatine enters, gain control of target creature an opponent control with mana value less than or equal to your devotion to black for as long as you control Emperor Palpatine.

"Somehow, Palpatine returned"

--Po Dameron

2/4


Ahhh ninjad, I little excited and made two star wars cards hahaha


Brimstone Spitter

Creature - Viashino Wizard

When Brimstone Spitter enters or a land you control is put into the graveyard from the battlefield, Brimstone Spitter deals 2 damage to each opponent

1/2


Lets see another viashino, or a different creature type that doesn't get much love

February 3, 2026 11:22 p.m.

TypicalTimmy says... #28

Wait you mean I get to represent my Jellyfish again :3


Bull Netch

Creature - Jellyfish

Flying, trample

When Bull Netch enters the battlefield, if it isn't a token, create a number of tapped Betty Netch tokens equal to twice the number of Bull Netch you control. They are 2/2 white and blue Jellyfish creatures with vigilance and flying.

Although the smaller female Betty Netch can be seen as quite playful and curious, their larger male counterparts are highly territorial and will aggressively protect the Betties with voracious hostility.

4/4


The Elder Scrolls :3 my favorite franchise ^_^

Repeat!! :D

February 4, 2026 4:21 a.m. Edited.

FauxFaux says... #29

Repetitive Reptile

Creature - Lizard

Offspring: , Offspring:

Whenever ~ enters, each player mills a card for each Lizard you control.

If a player would mill one or more cards, that player mills that many cards plus one instead.

2/3

"There's something about the fauna here on Xerex...I swear I have passed the same creature multiple times..."


Repeat Asder's challenge!

February 4, 2026 6:05 p.m. Edited.

berryjon says... #30

Line Builder
Artifact Creature - Assembly-Worker
Artifact Creatures you control cost less for each Artifact Creature you have cast this turn.
3/2
"One more for the line, and maybe we'll make quota...!"


Another Assembly-Worker!

February 4, 2026 10:06 p.m.

Asder says... #31

Frontline Scrapper

Artifact Creature - Assembly Worker

: Return target artifact creature that died this turn to the battlefield with a finality counter. If that creature was an Assembly Worker, draw a card.

2/1


Make a kindred spell, bonus points if its an assembly worker as well

February 4, 2026 10:34 p.m.

Assembly Line Overdrive

Kindred Sorcery - Assembly-Worker

Each artifact creature you control gets +X/+X until end of turn, where X is its power. Assembly workers you control gain trample and menace until end of turn. At the beginning of your next end step, sacrifice all artifact creatures you control.


Create a druid kindred spell with flashback.

February 4, 2026 11:31 p.m. Edited.

DopeyTheCat says... #33

Commune the Guild

Kindred Instant - Druid

Put X +1+1 Counters on each druid you control, where X is the number of creatures your opponents control.

Flashback

Make a Commander that makes taking damage good.

February 5, 2026 11:51 a.m.

zandl says... #34

Ruhan, Fomori Vengeful

Legendary Creature - Giant Warrior

Eminence - Whenever an opponent deals damage to you, if Ruhan is in the command zone or on the battlefield, you may put an evergreen keyword counter on Ruhan.

Counters remain on Ruhan as it moves to any zone other than a player’s hand or library.

7/7


Couple assumptions: Counters can be put onto commanders when in the command zone, and an "evergreen keyword counter" is any keyword found on Odric, Lunarch Marshal.


A commander with eminence.

February 5, 2026 12:22 p.m.

TypicalTimmy says... #35

Awh dang it. :/

still gonna submit it tho


Daemon Primarch Angron


See above

February 5, 2026 12:28 p.m.

Tsukimi says... #36

Emre, Beholder of Bounty

Legendary Creature - Elemental Spirit Druid

Eminence - Whenever a land enters the battlefield under your control, each opponent may put a land from their hand onto the battlefield.

Whenever one or more opponents play a land on a turn that is not their own, each player may draw a card. If three or more players drew this way, you create a 3/3 green and blue Elemental Cat creature token.

At the beginning of combat on your turn, if you control 5 or more lands, create a token that is a copy of target creature you control. That creature gains haste and trample until end of turn. At the beginning of the next end step, exile that token.

3/4

"There is music for those with ears to listen."


My attempt at a non busted, somewhat fair eminence ability. Try and create another non busted eminence commander.

February 5, 2026 12:58 p.m.

DopeyTheCat says... #37

Reaper Man

Legendary Creature - Elder Spirit

Eminence - As long as you have more than 10 life creatures you control have Vigilance. As long as you have more than 20 life, creatures you control have lifelink. As long as you have more than 30 life, creatures you control have first strike. As long as you have more than 40 life, creatures you control have Indestructible. At the beginning of your upkeep, pay or you lose 3 life.

5/2

"Lord, what can the harvest hope for, if not for the care of the reaper man?"

Repeat

February 5, 2026 2:40 p.m.

FauxFaux says... #38

Vannifar, Curator of Evolution

Legendary Creature - Elf Ooze Jellyfish

Eminence: As long as ~ is in the command zone or on the battlefield, whenever another creature you control dies, you may put those counters on ~. Counters placed on ~ this way remain on ~ as it moves to any zone other than a player's hand or library.

3/4


Repeat, or wild!

February 5, 2026 3:48 p.m. Edited.

TheoryCrafter says... #39

Hauhni of the High Council

Legendary Creature-Noble

Eminence- As long as ~ is in the command zone or on the battlefield, Clerics, Knights, Nobles, Samurai, Soldiers and Wizards are Advisors in addition to their other types.

Tap nine advisors: You become the Monarch. If you are already the Monarch you receive an extra vote until end of turn. You may activate this ability only once per turn.

1/3


Create a card based on a Nursery Rhyme and give it a Eldraine feel. It cannot be based on Humpty Dumpty.

February 5, 2026 5:17 p.m.

Asder says... #40

Itsy Bitsy, Spout Dweller

Legendary Creature - Spider

Deathtouch

Up the Spout Again -- , : Return Itsy Bitsy to its owners hand. Activate this ability as a sorcery.

1/1


Down Comes the Rain

Sorcery - Adventure

Return target creature you control and target creature you don't control to its owners hand. Draw a card then discard a card.


Again!

February 5, 2026 6:48 p.m.

legendofa says... #41

Desperate Hunting

Enchantment

When this enchantment enters, create a 0/1 black Insect creature token with flying and a Food token.

Whenever you sacrifice a creature, you may pay . If you do, create a Food token.

Sacrifice an Insect: Create a 1/1 green Spider creature token.

Sacrifice a Spider: Create a 1/1 blue Bird token with flying.

Sacrifice a Bird: Create a 1/2 green Cat creature token.

Sacrifice a Cat: Create a 1/2 white Dog creature token with vigilance.

Sacrifice a Dog: Create a 2/2 red Goat creature token.

Sacrifice a Goat: Create a 2/3 green Ox creature token.

Sacrifice an Ox: Create a 3/3 white Horse creature token.

Whenever a Horse you control dies, sacrifice this enchantment, all creatures you control, and all Food you control.


Too wordy?

Same challenge.

February 5, 2026 8:47 p.m. Edited.

berryjon says... #42

Little Sheepherder
Creature - Human Citizen
When this creature enters, each opponent creates a white 0/1 Sheep token.
At the beginning of each opponents end step, if you did not attack them that turn, gain control of a token creature they control. If you cannot, exile this creature then return it to the battlefield under your control.
0/1
Bringing their tails behind them


Again!

February 5, 2026 10:25 p.m.

Asder says... #43

Miss Muffet

Legendary Creature - Human Citizen

When Miss Muffet enters, create a Food token.

Whenever a nonhuman creature enters under your control, exile Miss Muffet. At the beginning of the next end step, return her to the battlefield.

0/3


I was going to directly reference the spider sitting beside her, but needing a spider to enter instead of any nonhuman felt strange for a white card, also eldraine had a thing about nonhumans and humans.

Again, or make a legendary card with the food subtype

February 5, 2026 10:54 p.m.

capwner says... #44

Gently Rowing // But A Dream

Gently Rowing

Sorcery

Target player mills a card. Put Gently Rowing into its owner's hand instead of a graveyard as it resolves.


But A Dream

Sorcery

Each player exiles each card from their hand, then returns each card in their graveyard to their hand.

Exile But A Dream.


Do a card based on a memorable scene/event from a book.

February 5, 2026 10:58 p.m.

Asder says... #45

The Monster Comes to Life

Legendary Sorcery

As an additional cost to cast this spell, exile up three creature cards from your graveyard.

Create a tapped 5/5 legendary Zombie creature token called Frankenstein's Monster with Indestructible, Trample, and Hexproof. Then you may draw three cards. If you do, discard three cards.

"The beauty of the dream vanished, and breathless horror and disgust filled my heart."


Create an undercosted blue creature with a drawback that makes it balanced

February 5, 2026 11:33 p.m.

TypicalTimmy says... #46

Nautical Scourge

Creature - Leviathan

When Nautical Scourge enters, discard down to two cards.

Your maximum hand size is two.

10/8


Fling, Reverberate lol

Nice challenge. Repeat but you can't do hand size adjustments

February 6, 2026 12:44 a.m.

Asder says... #47

Creeping Feeling

Creature - Spirit Illusion

Creeping Feeling is only a creature during your turn.

Creeping Feeling can only attack players with 5 or more cards in their hand.

Some things are best left unknown.

8/1


Make another one, but pick a colour that isn't blue

February 6, 2026 1:05 a.m.

Embodyment of Artifice

Artifact Creature - Construct

Flying, Trample

Ward - this creature's owner creates two treasure tokens.

Only use mana produced by artifacts to cast this spell.

5/5


Repeat, but make it red.

February 6, 2026 2:27 a.m. Edited.

Tsukimi says... #49

Spoutback Glider

Creature - Dragon

Flying, Haste, Trample

Whenever this creature deals combat damage to an enemy, it deals half that much damage to you, rounded up.

Whenever a source you control deals damage to you, discard a card.

6/6

"I'm telling you it wasn't no geyser I saw, the spot came out of the clouds themselves, and they were glowing like a campfire something fierce!"


Repeat with a green creature or enchantment.

February 6, 2026 11:11 a.m.

DopeyTheCat says... #50

Malevolent Shadows

Enchantment

Whenever a nontoken creature dies, put a fear counter on ~.

At the beginning of your upkeep, sacrifice all tokens you control, then create X 4/1 shadow creature tokens with haste and trample and you lose X life, where X is equal to the number of fear counters on ~. You can't be reduced to less than 1 life this way.

Repeat, but a black instant or sorcery.

February 6, 2026 6:35 p.m.

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