Card creation challenge

Custom Cards forum

Posted on Aug. 28, 2015, 4:15 p.m. by TheNextRedDude

Ok, heres how this works. You create a card to the specifications of the person above you, then list your own card idea for the next person. I'll start.

Variety XX

Sorcery

If X is 2 or lower, draw X cards. If X is 3, put X +1/+1 counters on X target creatures. If X is 4, return X target creatures from your graveyard to the battlefield. If X is 5 or more, Variety deals x damage to target creature or player. If X is 10 or more, you win the game.

Create a life gaining multicolored Turtle with power twice it's toughness or vice versa.

I_L_foxes says... #1

challenge accepted...

fountain of arrogance

legendary artifact - wellspring

Whenever a creature dies, any player may pay X life, where X is the converted mana cost of that card. If they do, exile it instead of putting it into its owners graveyard.

Players may play cards exiled with fountain of arrogance.

Your opponents can't cast spells with converted mana cost X or less, where X is the number off wellsprings you control.


Anyhow, continue the cycle.

January 27, 2019 1:25 p.m.

R3TR0_1NM says... #2

Fountain of Dreams 3U

Artifact - Wellspring

Whenever a player draws a card except for the first one each turn, instead, thy may discard a card. If they do, they may cast a card that shares a color with the discarded cards color without paying its mana cost.

Whenever an opponent casts a spell without paying its mana cost, counter it if it’s CMC is greater than or equal to the number of wellsprings you control.

Kind of a dreamhulls card, more political and benefits you.

Continue with more wellsprings, this time two or three colored if you want.

January 27, 2019 3:01 p.m.

Firestorm44 says... #3

Fountain of Chaos

Legendary Artifact- Wellspring

Whenever a player casts a spell, that player flips a coin. If they win the flip, each opponent loses life equal to that spells converted mana cost. If they lose the flip, they lose life equal to that spells converted mana cost.

Each player's maximum hand size is 0.

At the beginning of each player's upkeep, that player draws cards equal to the number of wellsprings you control.


legendofa the sprite can is safe.


Also I misgendered Zyxial. They are non-binary.


Create another wellspring of one or more colors.

January 27, 2019 9:13 p.m.

Firestorm44 says... #4

Not quite what you mean by mascot but here goes...


Bird of Paradise

Planeswalker- Bird (starting loyalty 1)

+1: Add 1 mana of any color to your mana pool.

-2: Create a 0/1 green Birds of Paradise creature token with flying.


Turn another iconic nonplaneswalker card into a planeswalker.

January 28, 2019 8:59 a.m.

Darkshadow327 says... #5

Swoop

Legendary Planeswalker - Swoop

+1 Creatures you control get +1/+1 and gain haste until end of turn

-2 Swoop deals 2 damage to any target and you gain 2 life. Draw a card

-9 You get an emblem with "Whenever a creature enters the battlefield under your control it deals damage equal to its converted mana cast to each opponent. You gain life equal to the total damage dealt this way"

5


Challenge: Turn a mascot into a Planeswalker

January 28, 2019 8:59 a.m.

Darkshadow327 says... #6

Ninja'd


Mardeen, Laboratory Maniac

Legendary Planeswalker - Mardeen

+1 Draw 2 cards, then discard a card

-3 Target player draws 20 cards

-8 You get an emblem with "You have no maximum hand size, if you would draw a card while your library has no cards in it you win the game. Whenever you draw a card, you may draw another card".

4


Challenge: Turn a mascot into a Planeswalker

January 28, 2019 9:12 a.m. Edited.

jasonkrivera says... #7

Fblthp, No Longer Lost

Legendary Planeswalker - Fblthp

+1: Scry 1.

-1: Draw a card, then put a card from your hand on the bottom of your library.

-2: Return target nonland permanent to its owner's hand. If Fblthp is still on the battlefield, exile it, then return it to the battlefield under your control at the beginning of the next end step.

2


Wild card

January 28, 2019 12:03 p.m.

legendofa says... #8

Silent Shade

Creature - Shade

: Silent Shade gets +1/+1 until end of turn

Haunt

Whenever a haunted creature dies, that creature's controller can't cast spells for the rest of the turn.

0/1


Create a black card that interacts with enchantments.

January 28, 2019 12:43 p.m.

inuvash255 says... #9

Evangel of the Dust Oath

Creature - Human Cleric

, : Put a dust counter on target enchantment or artifact. For as long as it has a dust counter on it, it becomes a 1/1 Horror creature in additional to its other types, loses all abilities, and gains "Pay 2 life: Remove a dust counter from this creature."

"We relinquish your worldly things, and we renounce your worldly faiths under the eldritch moon. The time is nigh that you face our fears."

2/2


Next: Something else Innistrad themed, but after Eldritch Moon.

January 28, 2019 1:26 p.m.

I_L_foxes says... #10

only a mouse

creature - rat horror

skulk

when ~ enters the battlefield, target creature gains "whenever this creature deals damage, each player who controls a creature called "only a mouse" gains that much life"

1/2


Inspired by Vampiric Link . Next one, create me a spirit with some control elements (like Spell Queller ).

January 28, 2019 2:18 p.m.

jasonkrivera says... #11

Furygeist

Creature - Spirit

Flying

When Furygeist enters the battlefield, you may have it fight target creature you don't control.

: Furygeist gains deathtouch until end of turn.

: Furygeist gains first strike until end of turn.

4/3


Create a happy treefolk

January 28, 2019 2:30 p.m.

jasonkrivera says... #12

Oh, flavor text: "She takes the phrase 'fighting spirit' to a whole new incorporeal level."

January 28, 2019 2:32 p.m.

Firestorm44 says... #13

Groosna, the Retriever

Legendary Creature- Treefolk (3/6)

Whenever a creature with toughness 4 or greater enters the battlefield under your control, you may draw a card and gain 3 life.


Create an unhappy treefolk.

January 28, 2019 4:10 p.m.

SkulduggeryP says... #14

Lone Treant

Creature - Treefolk

Defender

At the beginning of your upkeep, if you control only one creature, you may gain 3 life.

1/5

"They find it difficult to notice anything that takes less than a year. They blink, and they are alone."

January 28, 2019 4:33 p.m.

SkulduggeryP says... #15

Create a treefolk that is absolutely furious once it finds out what happened to its grove.

January 28, 2019 4:34 p.m.

Asder says... #16

Guardian of the Grove

creature - treefolk

At the beginning of your upkeep, each opponent chooses to Take or Give. Each player that chose Take gets a Vengeance counter then draws two cards and makes to gold tokens then that player gains life equal to the number of permanents that player controls. Each player that chose give pays and taps two creatures they control, lands or creatures tapped this way do not untap on your next untap step.

~ has protection from players with vengeance counters

At the beginning of each upkeep, ~ gets X +1/+1 counters where X is the number of players with a Vengeance counter on them.

2/2


I tried to make it an "are you going to fuck with the treants?" kind of thing because it would have no reason to be angry at some random people that just happen to be passing by when it finds out its grove is destroyed. It only half completed the challenge though so do the same challenge again.

January 28, 2019 6:36 p.m.

Firestorm44 says... #17

Vengeful Treant

Creature- Treefolk Warrior (6/8)

Cast Vengeful Treant only if a forest you control was destroyed this turn.

Haste, Trample,

When Vengeful Treant attacks, if a forest you control was destroyed this turn, destroy target land defending player controls.

"Many of these trees were my friends!"


Create a treefolk that works to rebuild this treefolk's grove.

January 28, 2019 7:31 p.m.

Darkshadow327 says... #18

Seedspreader Treant

Creature - Treefolk Shaman

Reach

At the beginning of your upkeep you may search your library for a basic forest and put it onto you battlefield tapped.

"His only wish is to see the grove as it once was."

2/7


Challenge: Create the person who destroyed the grove

January 28, 2019 7:37 p.m.

Firestorm44 says... #19

Witless Lumberjack

Creature- Human (3/2)

Haste

: Destroy target land.

At the beginning of your end step, sacrifice Witless Lumberjack.

"Some nice lumber today, right Jack?" -Ron Dwindlewood. Last words.


Create the person who bought the wood.

January 28, 2019 8:07 p.m.

SkulduggeryP says... #20

Traumatized Lumberjack

Creature - Human

Destroy target forest.

2/2

"You are not going to believe what happened to me at work today."

January 28, 2019 8:09 p.m.

SkulduggeryP says... #21

... Triple Ninja'd...

I'll do Firestorm44's challenge.

January 28, 2019 8:10 p.m.

SkulduggeryP says... #22

Unsatisfied Homeowner

Creature - Human

As long as there is a land in a graveyard, Unsatisfied Homeowner gets +0/+4.

1/2

She never figured out what was making those creaking noises in the spring.

January 28, 2019 8:14 p.m.

SkulduggeryP says... #23

I can't stop ninja'ing people.

Tadpole Minion

Creature - Frog Minion

At the beginning of your upkeep, sacrifice Unsuitable Minion. If you do so, you may draw two cards.

1/0

January 28, 2019 8:16 p.m.

SkulduggeryP says... #24

Create one more 0-toughness frog minion.

January 28, 2019 8:17 p.m.

Lilypad Assassin 1BUG

Creature Frog Minion

Flash

If an opponent controls an Island or Swamp, Lilypad Assasin gets +0+1 and gains deathtouch and "whenever this creature deals combat damage to a player, draw a card."

Whenever a Frog you control dies, draw a card. 3/0

Lets make more Frog Minions. And yes make them have 0 toughness.

January 28, 2019 8:45 p.m.

TypicalTimmy says... #26

Poisondart Assassin

Creature - Frog Minion

Flash, Deathtouch

When Poisondart Assassin enters the battlefield, choose one:

  • Poisondart Assassin deals damage equal to it's power to target attacking creature. Put a +1/+1 counter on it.
  • Poisondart Assassin deals 3 damage to you. Put two +1/+1 counters on it.

1/0


I'm not exactly sure what Minions do but keep it going

January 28, 2019 10:22 p.m.

Flooremoji says... #27

MinotaurtheMatador: It would die before the counters are placed. Change 'when' to 'as'. ;).

Frog Minion:

Sacrifice Frog Minion: Draw a card.

2/1

Create a Legendary Boggle (a Wierd Beasty)

January 29, 2019 12:59 a.m.

rdean14 says... #28

Poggle, Slick Bogle

Legendary Creature - Beast

Hexproof

Auras enchanting Poggle, Slick Bogle have hexproof.

Equipment equiped to Poggle, Slick Bogle have hexproof.

Spells targeting Poggle, Slick Bogle have hexproof.

0/1


Create another spectacle or addendum card

January 29, 2019 1:15 a.m.

Why not both? A card with spectacle and addendum:


Traitor of Guilds

Flash

Addendum- If you cast this card during your main phase, it has spectacle

If you cast this spell for its spectacle cost, when it enters the battlefield, scry 2, than draw a card.

1/3


Make another card that fuses multiple of the new guild mechanics. (Ex. Riot and Convoke).

January 29, 2019 7:32 a.m.

Asder says... #30

Failed Experiment

Creature - frog minion

flash

When ~ enters the battlefield, draw 2 cards. If was spent to cast ~ it enters the battlefield with a +1/+1 counter

Even failures can bear useful results

0/0


Very broken with Muldrotha, the Gravetide I know but still, outside of that, I like this card.

Create a 0/0 but this time you can't cheat and use 1+/1+ counters like me

January 29, 2019 8:55 a.m.

Asder says... #31

oops wrong page lets try that again


Gruul Tactition

creature - human advisor warrior

Riot

, Remove a +1/+1 counter from ~: target creature gains haste until end of turn.

, remove a +1/+1 counter from a creature you control: put two +1/+1 counters onto ~

_"While Gruul tactics are typically go something like 'smash not Gruul, not smash Gruul' I tend to find that it is remarkably effective"

-Dimir field agent_

4/3


same challenge as on failed experiment

January 29, 2019 9:04 a.m.

Firestorm44 says... #32

Elusive Illusion

Creature- Illusion Illusion (0/0)

Whenever an Illusion deals damage to a player, draw a card.


Its really powerful but needs a lord. Speaking of lords, create an Illusion lord!

January 29, 2019 9:15 a.m.

Asder says... #33

Master of Deception

creature - illusion

Whenever ~ becomes the target of a spell or ability an opponent controls, sacrifice it.

Illusions you control have +1/+1 and "whenever another illusion you control becomes the target of a spell or ability an opponent controls, draw a card"

2/2


make a card for advisor tribal (not just a lord but something that fits with the themes of mill/control/tempo the tribe has right now)

January 29, 2019 9:26 a.m.

1501vandgarr says... #34

Frank, savvy bureaucrat

legendary creature - Vedalken Advisor

tap an untapped Advisor you control; draw a card

Tap 3 untapped Advisor's you control tap target creature

Tap 6 untapped Advisor's you control target opponent skips their next untap step unless they pay for each advisor you control.

2/4

January 29, 2019 9:34 a.m.

1501vandgarr says... #35

Make a card that cost an unreasonable number of blue pips

January 29, 2019 9:36 a.m.

I_L_foxes says... #36

advisor to the king

creature - human advisor

At the beginning of your end step, untap up to 3 target advisors you control.

other advisors you control have vigilance and get +0/+1

At the beginning of your upkeep, target advisor you control gets ": tap target creature an opponent controls. It doesn't untap during it's controllers next untap step." until your next upkeep.


Make a counterspell!

January 29, 2019 9:43 a.m.

I_L_foxes says... #37

ninja'd!

January 29, 2019 9:44 a.m.

I_L_foxes says... #38

(power and toughness of advisor to the king is 1/2 by the way, and just forget about my challenge please.)

January 29, 2019 9:46 a.m.

Pervavita says... #39

Scholar of Waves

Creature- Merfolk Wizard

Flash

When Scholar of Waves enters the battlefield you may counter target spell unless it's controller pays X where X is your devotion to Blue.

When Scholar of Waves enters the battlefield draw a card.

Return Scholar of Waves to it's owners hand; then discard a card.

1/4


Wildcard

January 29, 2019 10:07 a.m.

I_L_foxes says... #40

hani, sphinx of the moat

legendary creature - sphinx

flying, vigilance

Creatures without flying can't attack.

Other creatures with flying get +3/+1.

Creatures without flying get -2/-0.

: ~ loses "creatures without flying can't attack" until end of turn. Any player may activate this ablity

~ gets +1/+1 for each creature with flying on the battlefield.

1/3


create an instant.

January 29, 2019 11:11 a.m.

DrayAnthon says... #41

Lets try something for the new set:

Horrific Transmutation

Instant

As an additional cost, Sacrifice a creature you control.

Target creature you control gains the creature type or types (if more then one) of the sacrificed creature until end of turn and "X: Adapt X" where X is the is the power of the sacrificed creature.

Evolution is only what you make of it... What is the sense of waiting for it to happen naturally? - Prime Speaker Vannifar

January 29, 2019 11:35 a.m.

DrayAnthon says... #42

Since I like how the new set uses 3 creature types in Simic...

Create a multi-coloured creature with at least 3 creature types and a flavorful effect.

January 29, 2019 11:37 a.m.

jeffhfly12 says... #43

ugh,the zombie wreck

legendary creature-zombie pirate rogue

at the start of your upkeep,you may put a castaway counter on a creature.these counter can't be removed by noncreature permanents

all creatures with castaway counter have a power and toughness of 0/1 and gets ",:remove a castaway counter from a creature

3/1

January 29, 2019 11:50 a.m.

jasonkrivera says... #44

Seraph of the Damned

Creature - Angel Demon Horror

Flying, vigilance, menace

If a nontoken creature an opponent controls would die, instead exile that card.

Whenever a card an opponent owns is exiled, each opponent loses 1 life, you gain 1 life, and put a +1/+1 counter on Seraph of the Damned.

3/3


Make a phoenix

January 29, 2019 11:50 a.m.

jeffhfly12 says... #45

give me a non-blue spell that does what a blue card would do. pretty wierd i know

January 29, 2019 11:52 a.m.

DrayAnthon says... #46

Here's one for jeffhfly12 and jasonkrivera!

Immolation Firebird 2

Creature - Phoenix

During the end step on the turn, if Immolation Firebird is in your graveyard, return it to the battlefield unless all opponents send the top 4 cards of their library to the graveyard.

3/1


Make a creature with a creature type not yet used with a effect that targets its controller.

January 29, 2019 12:18 p.m.

Firestorm44 says... #47

Sihklain Wizard

Creature- Sihklain Wizard (1/3)

When Sihklain Wizard enters the battlefield, you may have each opponent draw 2 cards. If you do, Sihklain Wizard deals 5 damage to each opponent. Otherwise, Draw 2 cards.


Create another Sihklain. (Mostly blue or red, loves spells, drawing cards, and burn,)

January 29, 2019 12:52 p.m.

Firestorm44 says... #48

Ninja'd do Quiscalimus's challenge "Create another Enigma."

January 29, 2019 12:54 p.m.

Firestorm44 says... #49

sorry not Quiscalimus CrowMutini's challenge (Quiscalimus is the name of the card)

January 29, 2019 12:55 p.m.

jasonkrivera says... #50

Hybridized Monstrosity

Legendary Creature - Sikhlain Enigma

Haste, Trample

Whenever Hybridized Monstrosity becomes the target of a spell, Hybridized Monstrosity deals 2 damage to any target and you draw a card.

4/6


Wildcard

January 29, 2019 1:36 p.m.

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