
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Zamriel, Seraph of Steel
Legendary Creature — Angel
Flying
As long as it’s your turn, equipped creatures you control have indestructible.







Preturbed on
CHOOSE YOUR FIGHTER
11 months ago
I think some fighters tend to pull the gameplay in certain direction. For example, putting Zamriel, Seraph of Steel in the command zone means I want to find Worldslayer and lock the game for a win. Commander Eesha wants to go for the straight-ahead voltron strategy. Balan, Wandering Knight and Halvar, God of Battle Flip are pretty much the same - I'll be looking for a way to give them evasion. I think this is a fun way to play and depending on the choice of commander, I can adjust the deck's power level a little to better suit the table.