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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ravenloft Adventurer
Creature — Human Rogue Assassin
When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.
Krayvyn on The Dark Brotherhood - Rogues & Riches
9 months ago
I have a similar build, and love navigating Mari. Opponents never see her coming. I don't run Dauthi though, as it's counter-productive to Mari's hit counters. Maybe think of Ravenloft Adventurer, as hit counters still count with removal even without Mari on the board. I also run Dictate of Erebos, Necropotence, Bitterblossom, and Sheoldred, the Apocalypse for the extra removal and recursion bonus.
Have fun when you do build it, it's a blast!
tinyindividual on Hit counters bb
2 years ago
If you wanna go for another instance of hit Counters, Ravenloft Adventurer provides a similar effect to Mari, the Killing Quill while also turning off all of your opponent's death triggers, with its exile effect being a replacement effect to dying.
Stardragon on Looking for a few combos
2 years ago
Np just be aware that cards like your commander can only get into the Dungeon: Undercity, while cards like Displacer Beast can let you enter the original three dungeons. However if you have already entered the undercity any card that ventures can venture through the under city if your already there. Example you play Tomb of Horrors Adventurer gain the The Initiative than you play Bar the Gate you continue onto the the next room of the under city and so on and so forth. However if you play Radiant Solar and enter the Dungeon: Lost Mine of Phandelver and than play Ravenloft Adventurer you than enter the Undercity like normal so now your in the Mine and City so the next you venture you choose which one to advance, I generally feel like the second one is not as good as focusing on a single dungeon but it happens more than like to admit since i've mixed Venture and Initiative into my deck