Make Your Move

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Make Your Move

Instant

Destroy target artifact, enchantment or creature with power 4 or greater.

kamarupa on Tripwire

8 months ago

it's looking a lot better! Keep at it!

I suggest swapping out Marble Chalice for Chalice of Life  Flip.

As a rule of thumb, I usually aim for a minimum of 4 and a maximum of 8 removal spells. Including Royal Assassin, you're at 11 right now. I'd suggest moving Feed the Serpent and Make Your Move to the sideboard. That will reduce your deck from 65 to 62. I'd cut Murder completely, as it's a less good version of Breathe Your Last, and I'd increase Breathe Your Last from 2 copies to 4. I believe that will bring you total to 60 spells, and bring your removal spells to 6 I think, which is 2 more than most decks. Remember that even at the casual, budget level, Modern is a very fast and powerful format. There are plenty of very cheap infinite combo decks out there that can win by Turn 3, so while it can be vital to disrupt your opponent with removal spells (etc), you will likely only get the chance to cast 1-3 removal spells in game. You'll still want to cast creature spells and in the early turns (1-4) you'll often have to choose which one spell you should cast.

You've still got the troublesome issue of quite a few spells that require 2 black mana to cast. As a rule of thumb, it's always harder to cast spells that require two the same color mana to cast in deck running more than one color. It's not impossible, but can definitely become a bothersome roadblock, especially without any dual lands.

Finally, I'm only about half sold on Dazzling Reflection. I can see how powerful it could be, but I also think it's a bit hyper specific in it's utility. I wonder if you might get more mileage out of a good old Holy Day or the worse MV of Riot Control that has a broader effect.

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