
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Make Your Move
Instant
Destroy target artifact, enchantment or creature with power 4 or greater.






kamarupa on
Tripwire
8 months ago
it's looking a lot better! Keep at it!
I suggest swapping out Marble Chalice for Chalice of Life Flip.
As a rule of thumb, I usually aim for a minimum of 4 and a maximum of 8 removal spells. Including Royal Assassin, you're at 11 right now. I'd suggest moving Feed the Serpent and Make Your Move to the sideboard. That will reduce your deck from 65 to 62. I'd cut Murder completely, as it's a less good version of Breathe Your Last, and I'd increase Breathe Your Last from 2 copies to 4. I believe that will bring you total to 60 spells, and bring your removal spells to 6 I think, which is 2 more than most decks. Remember that even at the casual, budget level, Modern is a very fast and powerful format. There are plenty of very cheap infinite combo decks out there that can win by Turn 3, so while it can be vital to disrupt your opponent with removal spells (etc), you will likely only get the chance to cast 1-3 removal spells in game. You'll still want to cast creature spells and in the early turns (1-4) you'll often have to choose which one spell you should cast.
You've still got the troublesome issue of quite a few spells that require 2 black mana to cast. As a rule of thumb, it's always harder to cast spells that require two the same color mana to cast in deck running more than one color. It's not impossible, but can definitely become a bothersome roadblock, especially without any dual lands.
Finally, I'm only about half sold on Dazzling Reflection. I can see how powerful it could be, but I also think it's a bit hyper specific in it's utility. I wonder if you might get more mileage out of a good old Holy Day or the worse MV of Riot Control that has a broader effect.
Have (0) | |
Want (1) | Blood_maid |