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Format | Legality |
1v1 Commander | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Lazotep Quarry
Land — Desert
: Add .
, Sacrifice a creature: Add one mana of any colour.
, , Sacrifice a Desert: Exile target creature card with converted mana cost/mana value X from your graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. Activate this ability only as a sorcery.
multimedia on A ride Old Stickfingers must go on
2 days ago
How's it going? Nice recent update, you've done a good job with cutting creatures. If you're worried about card prices then don't get Grim Tutor, not worth it, since for it's high price you could add many more budget friendly card upgrades.
Something to think about for some deck improvements is the mana curve and how it plays having such a heavy top end. The big creatures you want to reanimate are the top of the mana curve here and there's a lot of them, it's filled. Having many other 5 CMC or higher spells (there's 10 here) that aren't creatures can really bog down the mana curve making gameplay worse.
Grievous Wound, Demonic Covenant, Badlands Revival, Convert to Slime, Final Parting, The Cruelty of Gix, Deadbridge Chant, Breach the Multiverse none of these cards are really needed. Since creatures fill the top of the mana curve then focus on improving the beginning of the mana curve? Malevolent Rumble and Diresight are examples of cards at beginning of the mana curve that do a lot for their mana costs for reanimation strategy.
Consider more lower mana cost reanimation spells? If the plan is to cast Stickfingers turn 4 for two then give yourself more chances to reanimate a creature that same turn with more lower mana cost reanimation? You have Reanimate and Animate Dead, but that's really it for early game possible reanimation. Consider Life / Death and Soul Exchange?
A big advantage of green recursion spells here is getting back a reanimation spell to reanimate again. The problem is most of the recursion spells here can only get back a permanent, not a nonpermanent spell. Other than Animate Dead most reanimation here is coming from nonpermanent spells. Consider Regrowth and Dryad's Revival?
Opponent exile effects at your creatures can really ruin your day. Consider some protection against exile? Fine protection against exile here is creature sac since if you sac your creature in response to the exile then it instead goes to your graveyard to be reanimated again. Greater Good is powerful since it can be repeatable, not only is it creature sac, but draw and discard too. Lazotep Quarry is a land that can sac a creature to make a mana.
If you're having trouble with opponents attacking you then Grave Titan could really help. It puts a lot of defense onto the battlefield when it comes in.
ToastedBagl on The Necrobloom
5 months ago
Titania's Command and Lazotep Quarry are fun options.
Volrath's Stronghold is a good card, but expensive.
Bounce lands with Exploration effects mean you can generate lots of tokens per turn.
You have a lot of options in this deck, many of them extremely powerful. I suggest cutting the clue token stuff.
Grave Titan gives you additional zombies if you wanna go that route.
Edit: I just noticed many of my suggestions are already listed. Sorry about that!
Whip of Erebos is just an amazing card with tokens and self-mill.
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