Decision Paralysis

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Decision Paralysis

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

berryjon on Pattern Recognition #49 - Modal

6 years ago

:facepalm: I knew I missed a cycle somewhere! Yeah, totally my fault that I skipped the Confluences. But in my defense, the article was already on the long side.

And yeah, no excuse at all for missing Decision Paralysis. None at all.

BS-T on Pattern Recognition #49 - Modal

6 years ago

Typically fun and interesting read as ever berryjon.

I am firmly in the camp of loving 'modal' spells and am usually happy to 'overpay' mana for the privilege. Kicker seemed to me to be a great mechanic with so much design room especially in mixing colours. I'm not surprised it's found similar homes in disguise as other mechanics but it's a shame it hasn't come back just 'as is' yet.

I wanted to ask your thoughts on the Confluence Cycle and how you like that you can choose an option more than once? Fiery Confluence, Mystic Confluence, Righteous Confluence, Verdant Confluence, Wretched Confluence

...Also I feel like you could have linked Decision Paralysis for that last section too!

William333 on Ye Olde Mill

6 years ago

It looks like you've found all the playable mill cards in standard right now. Unfortunately, black doesn't have much to offer, so it might not be worth including. It provides some removal options, but since you only really need to slow down your opponent, blue will probably be good enough on its own.

I'm not sure how good counterspells will end up being. Things like Engulf the Shore will probably work better just because counterspells require you to leave mana unused "just in case" but you're going to want to play your mill cards.

If you want the deck legal in standard, Battle for Zendikar and Shadows Over Innistrad will be rotating out once Ixalan comes out. On the bright side, Ixalan features Fleet Swallower and Navigator's Ruin.

Some cards suggestions: Desert of the Mindful, Decision Paralysis, Galestrike, Imaginary Threats, Select for Inspection