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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Trusty Packbeast
Creature — Beast
When Trusty Packbeast enters the battlefield, return target artifact card from your graveyard to your hand.
Optimator on Just Like Clockwork
2 years ago
Sword of Hearth and Home - Hanna, Ship's Navigator - Myr Retriever - Palladium Myr - Esper Sentinel - Workshop Assistant - Chief of the Foundry - Chrome Courier - Maelstrom Colossus - Faerie Mechanist - Filigree Attendant - Trusty Packbeast - Whir of Invention - Generous Gift - Pongify - Rapid Hybridization
op1ekun on Bauble Trouble ($100 budget)
3 years ago
Cut:
- Trusty Packbeast
- Aviary Mechanic
- Militia Bugler
- Fanatical Devotion
- Martyr's Cause
- Altar of the Brood
- Hope of Ghirapur
Added:
99LandOTK on A Better Teshar, Ancestor's Apostle
3 years ago
Is there any particular reason Treasure Hunter is in the deck but Trusty Packbeast is in the sideboard?
McToters on
4 years ago
King_Kaliban No problem! Another suggestion I just thought of while looking through your list again since you want to keep your creature count low. It looks like you want some artifact recursion since you are playing Daring Archaeologist and Trusty Packbeast . Instead of running both I think you may be better off running Trading Post as an ultimate utility card since it can do it all and it will open open up another card slot. With the open card slot you could then try Coalhauler Swine since I think that fits the theme of your deck really well. And I would personally take out Bounty Hunter for Vandalblast or Disenchant (or some other artifact/enchantment removal that has you gain life or deal damage). Another card that just came to mind to is red's best way of dealing with artifacts: Aura Barbs . It's unfortunate you can't gain life off of that with F&S but you'd sling some damage.
Obviously, all of that is my personal opinion, and I still think your deck is awesome regardless! Let me know what you think!