Detection Tower

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Detection Tower

Land

: Add .

, : Until end of turn, your opponents and creatures they control with hexproof can be targets of spells and abilities as though they didn't have hexproof.

Max_Hammer on I’m Rick Grimes, Bitch 2.0

1 year ago

Howdy, I think your mana base could use some work-shopping. As for what you have right now, it's good. You don't need to remove anything, nothing here is hurting you. However, there might be something you missed. The only reason I can see for having this number of basics is for Emeria, but I think you could get even more value elsewhere. For the record, I'm not saying to include all of these, but I am giving you some choices as to what you might wanna include. I suggested the ones that seemed like the best choices.

Removal:

For removal, we have a few choices. Scavenger Grounds is graveyard hate, which is fine because we only have one piece of recursion and it's Emeria. Blast Zone is pretty solid removal, just in case. Field of Ruin can get rid of someone else's Emeria or other problem land. Eiganjo, Seat of the Empire can be removal when you need it, and a land when you don't. And lastly, Kabira Takedown  Flip in a token deck takes down pretty much anything without hexproof.

Protection:

Your stuff is important! Keep it safe with these cards. Eiganjo Castle is nice for anyone especially important, as can Karakas, if you can swallow the high pricetag. Sejiri Shelter  Flip can keep a creature safe once, assuming you don't need the mana. Nephalia Academy is fun when playing against specific deck strategies. Now, for a lot of them all at once, Kor Haven, Mystifying Maze, and Labyrinth of Skophos (With a shoutout to Maze of Ith) all prevent people from bonking you too hard.

Misc.

Everything else that wasn't in those two categories. Windbrisk Heights can play you a free Mass Calcify when you need it, just for swinging with 3 tokens. Reliquary Tower because this is Commander. War Room, depending on how much draw you need. Idyllic Grange may as well replace a Plains if you plan to keep focusing on Emeria. Arcane Lighthouse is just another Detection Tower effect. And for the final one, Karoo. I dig the bouncelands. They're perfect turn 2 plays and might help you ramp a little bit extra.

And one more thing aside from all of this! Caged Sun is, in my opinion, better than Gauntlet of Power. One extra mana for blocking out my opponents feels worth it.

carpecanum on

1 year ago

I'd throw in a Mimic Vat and maybe Callidus Assassin, Rite of Replication and Evil Twin. Copies of their creatures counts as their creatures right?

Verduran Enchantress maybe? Mark of Eviction and Contempt can be cast over and over.

Arcane Lighthouse and Detection Tower so you can steal creatures with hexproof.

DreadKhan on Pagan

1 year ago

Arcane Lighthouse can let you ignore some protection on a creature, letting you grab what you want. There is also Detection Tower and Glaring Spotlight, none are necessary if people never use those abilities though.

It's a bit harder to work with than for Merieke, but Retreat to Coralhelm isn't bad with some manner of sac outlet, or perhaps with some haste source like Lightning Greaves, so you can steal something nasty, swing with it, play a land to untap Rubinia and then use her to steal a great blocker. Not sure if the feel would be off, but Martyr's Bond really likes stuff like Miren, the Moaning Well, or any other card that involves sacrificing something of yours. While most religions have had persecutions in various times and places, not many have been as targeted as the Druids were, or the Wiccans.

Would Mother of Runes fit your deck's theme? There are a few arts to choose from, not sure if any have a Druidic vibe, but Mother is a great way to protect key creatures, or make them harder to block. TBH, the OG art does kind of remind me of a 'nice witch' type, the kind very good at helping and protecting.

Felidar Retreat is a pretty solid landfall payoff that has some synergy, not sure if Druids like Felidars or not, but cats are at least associated with Wicca in pop culture.

Hope some of these are relevant to what you're trying to do!

Hybrow on Merieke Ri Berit tournament

2 years ago

Beguiler of Wills - she is a powerhouse in my Merieke deck. Especially when used with Pemmin's Aura. with enough mana, you can take over an entire board in a turn.

I would recommend both as adds. Pemmin's also works well with Merieke if you just want to board wipe an opponent.

I would also through a couple utility lands in, Detection Tower and Arcane Lighthouse, just in case

wallisface on Wizard Cleave

2 years ago

Some thoughts:

  • Counterspell > Negate and Essence Scatter. If you need additional copies of Counterspell, the next best card is probably Mana Leak 90% of the time.

  • You seem to be running a gratuitous quantity of 5-mana cards. It's going to lead to a lot of games where your hand is really gummed-up, and your opponent gets themselves into a winning state before you can do anything. I would really suggest halving this quantity of high-cmc spells.

  • Even with fewer 5-cmc spells, your land count is still going to hurt you quite heavily. 21 is pretty low considering how many you'll need in play to do what you need to (on average you won't see your 5th land until you've drawn your 8th card, that's quite late for control.) Control decks generally run around 25 lands. I would say the minimum you'd want to play is 23 (though more is better).

  • Detection Tower feels like a sideboard card at best. It feels like its going to mess up your own manabase more than actually help you. Especially because Tamiyo appears to be the only card you have actually targeting permanents, and cards having hexproof is generally super rare (though your local meta may vary).

seshiro_of_the_orochi on Warweaver's Chant

2 years ago

Monomanamaniac: Oh, you definitely did help. You even said something pretty important regarding Voltron strategies. I think I'll find room for a copy of each of Detection Tower and [glaring spotlight], as I already own both of these. Arcane Lighthouse might be useful, too, but ordering it just for that seems over the top.

11WolfenE on She's Back

2 years ago

Detection Tower is currently standing in for Academy Ruins

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