What does jund have against aggro?

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Posted on Feb. 14, 2013, 4:06 a.m. by Gatecrashed

I've been having some really annoying experiences, with gruul aggro, I seem to be ok against boros aggro, but gruul with bloodrush and all really hurts me. I had 2 Tree of Redemption sideboarded against aggro, but I'm finding them to be way too slow, even off of a turn 2 Farseek . Any suggestions are appreciated.

Gatecrashed says... #2

I probably should have specified a little bit more, I'm looking for a sideboard card probably just as a 2 of, depending on how much I like it maybe 3 of. And I'm not trying to plug my deck or anything, but if you want to see the deck I'm talking about it's Rakdos and Red aren't the only decks that win

February 14, 2013 4:13 a.m.

DePeluche says... #3

How about a simple Fog ?

February 14, 2013 5:29 a.m.

ChiefBell says... #4

Burn, Typhoid Rats .

February 14, 2013 6:11 a.m.

Exzist says... #5

I looked at your deck and first went to check on one thing:Do you run Searing Spear ? - No? This is a problem.

Against Gruul Aggro and it's bloodrush, instant speed removal is your best friend. You get to 2-for-1 them a great number of times. Imagine them bloodrushing an unblocked attacker and you Spear it in response? They just lost 2 creatures to one card and didn't deal any damage. The Abrupt Decay you run is good in that match up as well and can do the same, but Searing Spear ignores the mana cost of the target and it can hit a player or a planeswalker. I feel like you should be running a decent number of both of these for the aggro deck. Both are worth mainboarding; but I'd say Spear is more so worth it then Decay..

February 14, 2013 9:44 a.m.

Gatecrashed says... #6

@Exzist That version of the deck isn't actually up to date, I currently have 3 Searing Spear mainboarded. I kept a hand of 2 land, huntmaster, pilar, and 2 spears, drew into my third and fourth lands, and still got destroyed even after top decking a bonfire. Even with all that I still got beat. He either had some crazy good top decks, but it seemed like I could never stabilize, even with thrags, and huntmasters, he just never stopped playing threats.

February 14, 2013 1:13 p.m.

capriom85 says... #7

I have a g/w aggro that has given similar results to some players with jund builds. The only thing that I found that stops me is when I am topdecking and it isn't going my way. Try to destroy their hands out of the gate. I'm running turn 3 combos that swing for 12 damage, but it only happens when I have the cards to play. Take that away from the aggro decks. Play spot removal and hand hate. You know aggro won't have answers for stuff that mills them out and takes away their hand. Once you make it to the mid or late game you should have control of the board.I also love the jund build and aggro has given me some issues so I tweaked my build too combat that as well with a more aggressive lineup. I have spot removal for such situations but creatures are more on the aggro side and I have been able to keep up with the aggro tempo better while smashing with my on stuff once I remove threats. Strangleroot Geist is a thorn in the side of the dr is you are having issues with as is Dreg Mangler since he gives graveyard benefit. Also, consider a Killing Wave combined with Blood Artist . There will be substantial damage no matter how it pans out for you

February 14, 2013 1:49 p.m.

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