UR Modules ... yes, really!

Standard Deck Help forum

Posted on Jan. 15, 2018, 7:24 p.m. by clayperce

Remember Animation Module, Decoction Module, and Fabrication Module from Kaldesh Draft?

Well, I've been messing around with an extremely janky but surprisingly powerful Module deck online ... and after the bans today, I'm excited about trying it out in irl.

Like I say in the deck description, I think the mainboard is pretty solid (though I go back-and-forth on 2x Reverse Engineer vs. 2x Opt).
But I'm not at all not sure about the sideboard ... it's not bad, but I've no idea what the optimum mix of counters/removal might be now, nor on whether I want Metallic Mimic/Foundry Inspector/Chief of the Foundry/something else ...

Thanks in advance for your thoughts and suggestions!


UR Modules (RIX)

Standard* clayperce

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