Kindly asks for some advice

Modern Deck Help forum

Posted on Oct. 10, 2018, 3:42 a.m. by saluma

So I opened a Guilds of Ravnica boosterbox and came across Ral, Izzet Viceroy and cant decide if I could add it to the deck by replacing maybe a Thought Erasure, Cryptic Command or Tasigur, the Golden Fang. The thing is I already have 4 wincons (2 Nicol Bolas, the Ravager  Flip and 2 Jace, the Mind Sculptor) and adding Ral, Izzet Viceroy might be a stretch? I know playing him in turn 5 gives my opponent some room to drop his or her bomb/ have a really nice turn without my interferens. But is Ral, Izzet Viceroy strong enough to make up the turn lost to play him?

Here is my deck Bolas competative control

Thanks in advance for your help

TypicalTimmy says... #2

"strong enough to make up the turn lost to play him?"

This is a big question to ask. May I make a few points?

  • 1.) Let's be honest here: You'll be using his +1 more frequently than his -3. Focusing on this, yes the ability to manipulate your deck is great. You've also got this covered via Jace, the Mind Sculptor and can draw off of Nicol Bolas, the Arisen.

  • 2.) He hits hard with his -3, but only if you have enough spells to make it worth while. By turn 5, 6 or even 7 are you going to have enough spells in your graveyard to make him have a decent impact?

  • 3.) His emblem is outstanding, no doubt about that. But... There's a better card, in my opinion.

Chandra, Torch of Defiance.

  • 1.) She's cheaper. Comes out sooner. That's everything.

  • 2.) She has 4 abilities. More flexibility in this regards.

  • 3.) Ral comes out at 5 and will be 6 by turn's end. Three more turns to ult. If you hit him T5, he'll ult at T8. Meanwhile, Chandra comes out at 4 on T4 and becomes 5 at turn's end. She ults at 7. You can get her ultimate off at T7, one full turn sooner then Ral's.

  • 4.) Her 2nd +1 allows you to play the cards you draw into with Jace's 0 or Bolas' +2 while still moving her loyalty upward.

  • 5.) Her -3 isn't contingent on the number of spells you have in your graveyard, thus opponent's can't snuff you out with graveyard exile. You hit a solid 5 - (one point more damage than Ral's, btw) each and every time. It may not be 5 or 6 or 7 that Ral "could" hit, but that's the thing: "could" is not "will".

  • 6.) Chandra's emblem is functionally identical to Ral's albeit draw. You can pick up draw elsewhere. She's hitting for 5 with each spell. Suppose you hit with one Lightning Bolt and one Fatal Push. That's 13 damage and a creature removal for and . Likewise, if you really want draw that bad, you can always do something like Sign in Blood, hit them for 5 and still get +2 cards.

I just personally think Chandra, Torch of Defiance is an overall more well-rounded Planeswalker.

October 10, 2018 7:06 a.m. Edited.

Don't play Ral. It's not a good card for modern. Just my opinion.

October 10, 2018 9:32 a.m.

saluma says... #4

Thanks a lot TypicalTimmy you made a strong case :) and i wont play ral in this deck!

October 10, 2018 11:54 a.m.

Snap157 says... #5

Don't play him. Keep your deck.

October 10, 2018 6:36 p.m.

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