Asking for Help: what cards should i use for this deck

Deck Help forum

Posted on Feb. 28, 2022, 3:13 p.m. by Ascarmillion

Here is my deckfaithbound silence. If the link doesn't work: https://tappedout.net/mtg-decks/faithbound-silence/

So I want to make a 60 card deck where Faithbound Judge  Flip is one of the win cons, all decks I see with him are either standard or commander.

I want to push the "archetype" of a card like this a little more and use older cards that will be more efficient and powerful than the options standard brings to the table.

But whenever I try to find a deck with Faithbound Judge  Flip in it in formats like modern legacy, vintage (formats where you have a bigger pull of cards to chose from) no one is playing with it.

instead of going full control route with my deck, I would prefer more of midrange route where I have a bit of control but also a bit of agressiveness.

Also, I don't want Faithbound Judge  Flip to be the only win con of the deck, I don't want to commit to a deck where everything revolves around it, I would like to have at least two-win cons. one where I use him to win and the other where I might just make my opponent run out of resources or smash face with spells and creatures.

I was thinking of maybe making it mardu because I like those colors but I'm open to changing to esper or maybe just a two-colored deck, but green is out of the question.

I would like my deck to be as competitive as possible, I understand this might not be the most powerful card competitively but I want to see how far I can push it.

wallisface says... #2

The big issue/hurdle I see with Faithbound Judge  Flip in modern, is that it’s really, really slow. The front side isn’t realistically going to be attacking until very late in the game.

The 7cmc to disturb it also leaves you in a rough spot, as that is an absolutely insane amount of mana to need in modern (which typically, without ramp, plays nothing over 3-4cmc). You also have the issue that this backside can be easily dealt with by Prismatic Ending.

I think you need to give up on thinking you can build this as some sort of midrange brew - the game’s never going long enough to cast its back side (or make much use from the front side). Realistically to get any value from this card, you either need to play some kind of ramp-combo build, or hard-control.

Building this as ramp-combo is going to always feel sub-optimal to just playing Prine-Titan, or Storm, or OopsAllSpells. And there will be a lot if decks that can disrupt your plan fairly easily.

So I think your best bet is hard control - which will give you tons of time to enact this plan, as well as protect it. It would also give you backup wincons through chonky-manlands, and planeswalkers. I feel like this is honestly your best bet at making the card work.

February 28, 2022 3:53 p.m.

wallisface says... #3

^ I should add that the above commentary is me trying to be as optimistic as possible. If you already have the cards to build a deck, give it a whirl. But i’d hate to see you invest $1000+ into a deck that realistically isn’t going to perform very well. The card imo is too clumsy and unwieldy to have any reasonable success with.

February 28, 2022 4 p.m.

wallisface says... #4

This is the most viable list I could think up on a budget. I have no idea how good it’d actually be (it feels like it’d be better without the Judge). It also feels like it desperately wants fetchlands for Slogurk. Being 3 colours might also be prohibitive to your budget.

February 28, 2022 5:36 p.m.

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