Magic Time Capsule
Shadows over Innistrad Block
Selesnya Humans
A deck based around a synergistic battlefield filled with monsters that beef each other up, making for quite a force to be reckoned with!
Creatures:
Crossroads Consecrator
: A one drop 1/1 with the ability to tap to give an attacking human +1/+1.
Hamlet Captain
: A situational human Lord, for one generic and a green Mana you get a 2/2 who gives a boost of +1/+1 to each human you control till end of turn when he attacks or blocks.
Inspiring Captain
: A one turn human Lord, for three generic and a white Mana you get a 3/3 who gives a boost of +1/+1 till end of turn to each human you control.
Intrepid Provisioner
: For three generic and a green Mana you get a 3/3 trampler whom gives +2/+2 to one human you control for the turn it enters the battlefield.
Stern Constable
: A 1/1 for one white Mana with the ability to tap target creature for tapping him and discarding a card. Situational but a human nonetheless.
Town Gossipmonger
: A 1/1 for one white Mana with the ability to transform into a 2/3 by tapping an untapped creature you control and itself. The transformed
Incited Rabble
must attack each turn if possible and can beef itself up +1/+0 for two generic Mana. You can repeat this effect.
Veteran Cathar
: Our signpost uncommon, a 2/2 human soldier for one generic and one green Mana. Very strong activated ability for three generic and a white Mana to give target human double strike till end of turn.
Removal:
Clear Shot
: For two generic and a green Mana you get to beef up a creature you control by +1/+1 and it deals damage equal to it's power to another target creature.
Puncturing Light
: For one generic and a white Mana you destroy target attacking or blocking creature with 3 power or less. Useful early game to deal with threats and late game to get rid of chump blockers.
Enchantments:
Equestrian Skill
: For three generic and a green Mana target enchanted creature gains +3/+3 and if it's a human it also gains trample.
Hope Against Hope
: For two generic and a white Mana target enchanted creature gains +1/+1 for every creature you control and if it's a human it also gains first strike.