Goggles Land Destruction
Standard
SCORE: 13 | 30 COMMENTS | 4588 VIEWS | IN 10 FOLDERS
Adding Burn —March 24, 2016
I decided to add Seismic Rupture and take out Pulse of Murasa. The lifegain was great but it wasn't helping me remove creatures from my opponent's battlefield. With Seismic Rupture, I also lose my small ramps, but the payoff seems to be worth it.
Kurremkarmerruk says... #2
Mostly it's because even though I actually have those cards, I have no idea where I put them! I'm getting pretty frustrated with all my tapped lands, too.
March 9, 2016 10:23 p.m.
MangaVentFreak13 says... #3
Also have you considered World Breaker? I know he's kinda expensive (both CMC wise and Price).Other than that, +1 from me. Looking forward to see how the deck does.
March 9, 2016 10:32 p.m.
Kurremkarmerruk says... #4
I was thinking about it, but it was the CMC that swayed me away from it. I own two copies. The next idea was to blink it with that white Eldrazi and then I thought it was getting too muddled. This deck is pretty straight forward the way it is.
I was just testing it against an Eldrazi Ramp and I realized the deck plays stronger with Pacifism and Silkwrap as side cards, not main. I keep going back and forth on whether to run Crumble to Dust in the main or keep them on the side. A lot of decks run nonbasic lands, mine included.
Oh, and thanks for the vote.
March 9, 2016 10:45 p.m. Edited.
MangaVentFreak13 says... #5
I think Crumble to Dust is an amazing card for mainboard but I haven't played the deck as much as you have.
MangaVentFreak13 says... #1
Is there any reason you are playing Timber Gorge over Cinder Glade and Tranquil Expanse over Canopy Vista? I feel this deck could be pretty fun to play if most of your lands didn't enter tapped.
March 9, 2016 10:15 p.m.