Paliano, the High City

Paliano, the High City

Legendary Land

Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.

{T}: Add one mana to your mana pool of any color chosen as you drafted cards named Paliano, the High City.

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Set Rarity
Conspiracy (CNS) Rare

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Format Legality
Limited Legal
1v1 Commander Legal
Highlander Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal

Latest Decks as Commander

Paliano, the High City Discussion

TypicalTimmy on New Format? (Oakland Highlander)

4 months ago

In case anyone is wondering, there are currently 55 legendary lands in MTG. Following traditional rules and ban lists, we would have access to 54 as Tolarian Academy is banned.

Additionally, the 11 flip-lands would not be viable options as they start off as enchantments that must flip. This brings our total available number of lands down to 43.

From here, 2 more are unavailable to Commander as a whole. One is an unset and the other is a test card from Mystery Boosters. This brings us down to 41. Those cards are R&D's Secret Lair and Rift.

There are then three lands which produce no mana. One being Dark Depths, another being Eye of Ugin, though this would technically work for Eldrazi decks and the third being Paliano, the High City as you aren't drafting and therefore it yields no mana. However, in terms of Eye of Ugin, because the land can not tap for mana and it is a requirement of the format to use mana produced by your land to cast your Commander, this makes it no longer viable.

So while there are 55 Legendary Lands in the game, in reality only 38 are available for use.

SurfinLarry on Planeswalkers, Planeswalkers Everywhere!

2 years ago

Also Paliano, the High City makes no sense in this deck

Neithael on Atraxa, the Anhedonist Overseer and The Syn

3 years ago

Paliano, the High City does nothing in any commander deck except for my playgroup, where it acts as a second command tower, kinda. I'll get it in the sideboard and replace it for a Forbidden Orchard

Neithael on Atraxa, the Anhedonist Overseer and The Syn

3 years ago

Yeah I know but in my playgroup, Paliano, the High City is essentially a triple land (a sweet houserule allowing poor players to get a second Command Tower for less than a dollar).

Due to its overall unplayability, I let it in the maybeboard. Sideboard it in when playing with y playgroup. ;)

Thanks for your comment

SSJ_Weegee on Atraxa, the Anhedonist Overseer and The Syn

3 years ago

Paliano, the High City would do literally nothing at all besides tap, unless you're drafting your EDH decks before you play!

huschli on

4 years ago

I playtested a bit. So, if you want some tips:

instead of Glittering Lynx play Order of the Stars or Mother of Runes

you have no lifegain besides the two Shambling Vents, so erase at least 2 of the Blind Obedience. instead take in Shimian Specter or something like that, for example.You have no good win conditions, so if you want to play a long time, consider Elixir of Immortality (also lifegain)

take in more double-color-lands. erase the Paliano, the High City I think the color choice doesn't work in legacy.

JKLawson89 on My First Cube

4 years ago

Prophet of Kruphix, Cogwork Librarian, AEther Searcher, Agent of Acquisitions, Canal Dredger, Cogwork Spy, Whispergear Sneak, Paliano, the High City, Azor's Elocutors.

I don't want it to seem like drafting straight conspiracy, but I really like the interaction among people they bring.

I like the funky stuff like possibly winning with alt. win con's etc.

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