- 1x Academy Ruins
- 1x Alchemist's Refuge
- 1x Ancient Den
- 1x Arcane Sanctum
- 1x Bayou
- 1x Bojuka Bog
- 1x Breeding Pool
- 1x Command Tower
- 1x Exotic Orchard
- 1x Flooded Strand
- 1x Godless Shrine
- 1x Hallowed Fountain
- 1x Inventors' Fair
- 1x Krosan Verge
- 1x Marsh Flats
- 1x Nykthos, Shrine to Nyx
- 1x Opulent Palace
- 1x Overgrown Tomb
- 1x Polluted Delta
- 1x Reflecting Pool
- 1x Sandsteppe Citadel
- 1x Savannah
- 1x Scrubland
- 1x Seaside Citadel
- 1x Seat of the Synod
- 1x Strip Mine
- 1x Temple Garden
- 1x The Tabernacle at Pendrell Vale
- 1x Throne of the High City
- 1x Tolaria West
- 1x Tropical Island
- 1x Tundra
- 1x Underground Sea
- 1x Urborg, Tomb of Yawgmoth
- 1x Vault of Whispers
- 1x Verdant Catacombs
- 1x Watery Grave
- 1x Windswept Heath
- 1x Azorius Signet
- 1x Basalt Monolith
- 1x Chromatic Lantern
- 1x Codex Shredder
- 1x Crucible of Worlds
- 1x Ensnaring Bridge
- 1x Golgari Signet
- 1x Mox Opal
- 1x Orzhov Signet
- 1x Rings of Brighthearth
- 1x Scroll Rack
- 1x Sensei's Divining Top
- 1x Simic Signet
- 1x Sol Ring
- 1x Talisman of Dominance
- 1x Talisman of Progress
- 1x The Chain Veil
- 1x Torpor Orb
- 1x Winter Orb
- 1x Dovin Baan
- 1x Elspeth, Knight-Errant
- 1x Elspeth, Sun's Champion
- 1x Garruk Wildspeaker
- 1x Jace, Architect of Thought
- 1x Jace, the Mind Sculptor
- 1x Karn Liberated
- 1x Kaya, Ghost Assassin
- 1x Narset Transcendent
- 1x Sorin, Grim Nemesis
- 1x Tamiyo, Field Researcher
- 1x Tamiyo, the Moon Sage
- 1x Teferi, Temporal Archmage
- 1x Tezzeret the Seeker
- 1x Ugin, the Spirit Dragon
- 1x Venser, the Sojourner
- 1x Vraska the Unseen
- 1x Armageddon
- 1x Beseech the Queen
- 1x Bring to Light
- 1x Council's Judgment
- 1x Demonic Tutor
- 1x Imperial Seal
- 1x Merciless Eviction
- 1x Ravages of War
- 1x Supreme Verdict
- 1x Toxic Deluge
- 1x Vindicate
- 1x Wargate
- 1x Ajani Unyielding
- 1x Bloodstained Mire
- 1x Call the Gatewatch
- 1x Clever Impersonator
- 1x Dimir Signet
- 1x Ghostly Prison
- 1x Gideon Jura
- 1x Invoke Prejudice
- 1x Lim-Dul's Vault
- 1x Maze of Ith
- 1x Nissa, Vital Force
- 1x Paliano, the High City
- 1x Propaganda
- 1x Proteus Staff
- 1x Reliquary Tower
- 1x Seasons Past
- 1x Selesnya Signet
- 1x Sorin, Lord of Innistrad
- 1x Westvale Abbey Flip
- 1x Wooded Foothills
I'm super jealous of your landbase
What about Fabricate and/or Drift of Phantasms to help you find Rings of Brighthearth, Basalt Monolith, etc? It might cut down on some of the grind time. You have a ton of tutors... but why not more?!?!
+1 from me! I built a 4c deck this summer in prep for November as well. If you have a minute; please check it out and tell me what you think! (LINK)
September 25, 2016 6:11 p.m.
Your suggestions are great,
I have updated the description of my deck since your comment to add that the road + is the main but not the only road to victory.
Thank you for your suggesting
September 26, 2016 3:16 a.m.
You don't ever really cast and play Drift of Phantasms, just discard to it's own effect. It's one that I recently added to my Animar, Soul of Elements build to help find Cloudstone Curio. For you it can retrieve Propaganda/Ghostly Prison/Ensnaring Bridge if you're getting run over, Chromatic Lantern/Crucible of Worlds if you need fixing, Council's Judgment/Vindicate for pesky permanents, etc. Just my $.02 :)
September 26, 2016 7:43 a.m.
At the same time I get it. You'll lose some of the flavor having just one random creature in the deck
Also, I'm surprised you're not running cards like No Mercy, Tainted AEther, or (less likely) Lethal Vapors. It would help lock the board down and stop infinite combos. At that point you're going for super grind mode lol
September 26, 2016 9:16 a.m.
As you've said: i'd lose some flavor by running only one creature
September 26, 2016 2:16 p.m.
Doesn't the text of the Rings say it can't be used on mana abilities? The Basalt monolith ablity is one, so you wouldn't be able to use it there?(sorry if i am missing something here)
October 3, 2016 6:36 p.m.
Yes indeed the Rings of Brighthearth cannot be used to copy mana abilities.
But here, that doesn't matter: you're copying the untap ability of Basalt Monolith which is not a mana ability.
Here's the sequence:
Tap Basalt Monolith for (3 manas in pool)
Use untap ability of Basalt Monolith (0 mana in pool)
Copy that ability with Rings of Brighthearth (-2 mana in pool)
Let the copy resolves, untap Basalt Monolith (-2 mana in pool)
Tap Basalt Monolith for (1 mana in pool)
Let the original ability resolves, untap Basalt Monolith (1 mana in pool)
Rinse and repeat
At the end of the sequence, you are in the same position as the beginning of it, except that you have one more mana in pool.Repeating the sequence N times will get you N colorless mana.
There you are
October 4, 2016 1:22 a.m.
Ah, I get it now. Thanks for that thorough explanation :)
October 4, 2016 6:30 a.m.
Thank you for your question: I've since included the processus in the description. ;)
October 4, 2016 8:48 a.m.
My Atraxa build so far functions around using her EoT effect to proliferate charge counters and get all kinds of wacky interactions, lock down the board by using Planeswalker ults (Narset Transcendent, Dovin Baan, Jace, Unraveler of Secrets, etc.), then killing people through commander damage (Sigil of Distinction, Umezawa's Jitte), or infect (Ichor Rats, Blighted Agent). Atraxa is the engine that runs the deck, but the deck can get by without her and functions like a regular superfriends deck in her abscence similar to yours. Any thoughts/ideas on what cards I should put in?
October 24, 2016 10:09 p.m.
You can already make her your commander card. Atraxa, Praetor's Voice
Upvoted, just because You're making a cool deck before the commander's even out too. I could use help and advice on my own: Breya, Angry Esper. Need help cutting cards! WIP
October 25, 2016 2:41 a.m.
woops, double post :|
Ah well, I'll take a moment to make card suggestions.
I'm helping a friend make this deck. we decided on pillowfort and infect. Cards like Triumph of the Hordes to hit everyone, and then making everyone die out to poison with Atraxa and other proliferate effects.
October 25, 2016 2:41 a.m.
I realize you built her creatureless, which is definitely different from what most people decided. I hope it works for you.
You may still want to try running Contagion Engine
October 25, 2016 3:11 a.m.
I made her creatureless so i make card advantage right off the bat: all anti-creature spells of my opponents are dead cards.
Contagion Engine is great, but after testing it was somewhat too slow.
Thank you for your comment :)
October 25, 2016 1:30 p.m.
I feel like with Creatureless you really miss out on a lot of good cards, and unless this is a Duel Commander deck, it's unlikely that your opponents will be unable to use their removal. I just don't think losing a good portion of useful cards is worth having most their removal go towards Atraxa.
October 25, 2016 2:14 p.m.
Well most of the cards in the deck makes running creatures a poor run for everybody, myself included ( Humility, Toxic Deluge, Supreme Verdict, Merciless Eviction, Ugin, the Spirit Dragon Elspeth, Sun's Champion, Torpor Orb and the many tutors to fetch these cards out).
That's also why, this stax superfriends deck must not have any creature beside the commander.
October 25, 2016 2:36 p.m.
As you don't play any creatures except your commander and tokens produced by your planeswalkers, I think Proteus Staff could be worth taking into consideration.
Ditch a token produced by Sorin, Lord of Innistrad and stack your whole deck as you wish! Of course it is understandable if you just don't want to play that combo, but it can be quite devastating. It can also be used on your opponent's creatures!
November 7, 2016 6:45 p.m.
I may test Proteus Staff indeed. I'm just a little afraid that the stream of token won't be sufficient to reliably hit the "rearrange my whole deck" level.
Thank you for your suggestion ;)
November 10, 2016 1:30 p.m.
You are welcome! :)
It also works with your commander. If Atraxa is out, you can even respond to opposing spot-removal, thus dodging the removal, putting her back onto the battlefield (with no haste yet untapped if you are facing a Tamiyo or the like) AND stacking your library.
November 10, 2016 4:40 p.m.
That trick, helas, doesn't work, since you can only activate Proteus Staff any time you can play a sorcery.
November 11, 2016 12:05 a.m.
You are right, absolutely forgot about that :( Well it STILL works with your commander, not quite THAT good...
Now that I think of it that staff would have been completely busted otherwise. I feel a bit dumb!
November 11, 2016 6 a.m.
I'm interesting to hear your thoughts on Deepglow Skate. It seems like it very well may be essential to any superfriends deck, with an amazing ability to double all the counters on all your walkers.
Fwiw, yours is the best list for Atraxa I've seen since I started browsing lists a couple days ago. Things like Tabernacle and Moat are way beyond my current budget, but the rest is pretty good.
Thoughts on subbing Damnation for Toxic Deluge? Is the loss of life from TD really that flippant a concern?
November 12, 2016 7:47 p.m.
Deepglow Skate is a great great card, don't get me wrong.
These two helps a lot to neutralize the threat of most commander decks: creatures.
Thank you for your nice compliments.
- First, it can hit indestructible creatures, which Damnation cannot.
- Secondly: Toxic Deluge can moduled to not hurt my creatures if they are bigger than my opponents' ( which happens mostly than not due to Humility on the battle field and a Elspeth, Sun's Champion's emblem), while Damnation cannot save my creatures.
- Third: it hits one of the deck greatest nemesis: Gaddock Teeg, while Damnation sits in my hand forever.
Thank you for your comment :)
November 13, 2016 4:06 a.m.
Paliano, the High City would do literally nothing at all besides tap, unless you're drafting your EDH decks before you play!
November 15, 2016 8:27 a.m.
Due to its overall unplayability, I let it in the maybeboard. Sideboard it in when playing with y playgroup. ;)
Thanks for your comment
November 15, 2016 9:25 a.m.
November 15, 2016 9:55 a.m.
Thanks for your comment
November 15, 2016 11 a.m.
Makes sense, but you have Elspeth, Knight-Errant's emblem that can make it a sure-win. Making my own Atraxa atm, gonna get some inspiration from you. Overall have a +1!
November 15, 2016 11:22 a.m.
Thanks for the +1
You're obviously right, but if I got that emblem and an Armageddon effect resolves, I already have won the game
Anyway, thanks for your comments ;)
November 15, 2016 11:36 a.m.
Curious on the use of Propaganda and Ghostly Prison, if they are in the deck to protect you, as they do nothing to protect your planeswalkers.
November 16, 2016 3:50 a.m.
Well this deck draw a lot of hate as soon as other players figure out what the kind of deck it is.
- When on the battlefield and after an Armageddon effect, they deter attack from me.
- They permit me to live through the early stage of the game, when I am the more vulnerable.
- They can protect my planeswalkers, when +1 Safety Sphere :p
- And finally, they can protect my planeswalkers when my opponents think they protect planeswalkers (nobody is perfect; but of course, when asked, i told them they can't protect my planeswalkers)
November 16, 2016 11:36 a.m.
With your deck being creatureless, Invoke Prejudice would be something worth considering.
December 4, 2016 1:56 p.m.
Invoke Prejudice is a great card. I'm worried about the quadruple blue cost. Will be tested!!Thank you for your comment!!
December 4, 2016 4:09 p.m.
So I guess this must be a dumb question, but I am still not seeing how the Basalt Monolith + Rings of Brightearth combo works. How can you go negative in your mana pool? have I been missing out on an aspect of how mana pools work for a long time now?
Great deck, I will be using it as a reference as I build my own.
December 22, 2016 2:46 p.m.
To get the combo started you need 2 mana from an outside source.
Tap Basalt Monolith for 3 mana.
Use that 3 mana to untap Basalt Monolith.
Using the 2 mana from an outside source, copy the untap ability with Rings of Brighthearth.
Let the copy resolve, untapping the Basalt Monolith.
With the original untap on the stack, tap Basalt Monolith for 3 more mana. Then let the untap ability resolve.
You're now back at step 1 but with 6 mana floating. Activating the untap ability and paying for Rings of Brighthearth costs a total of 5 mana so you net 1 mana every time. Repeat for "infinite" colorless mana.
December 23, 2016 12:59 a.m.
As Raging_Squiggle indicated: you have to get 2 manas from another source (thus the minus 2 representing a loss of mana in the combo engine).
Thanks you two for your comments
December 23, 2016 1:13 a.m.
Got it. That makes a lot more sense. I figured it was the case, it just wasn't clear in the description.
December 23, 2016 1:45 a.m.
Well, I've thought about getting Ajani Unyielding in the 99. Then I've counted the number of non-land permanents: 43.
That mean his +2 will mostly get me only 1 card. That would be sweet if Ajani Unyielding costed 4 manas (he would be aligned to Dovin Baan, Narset Transcendent, Kaya, Ghost Assassin, Jace, Architect of Thought, Jace, the Mind Sculptor, Marchesa's Decree as a card advantage engine. But at six manas, he is less interesting...
his -2 is great but not so useful in a deck with Humility (which I try to get on the battlefield asap).
His ultimate would be great to consider if his starting loyalty was 5 (so instant 10 loyalty counters on other walkers).
Ajani, Valiant Protector, even if the art is really great, is too creature centered to be really considered here (as my 99 is creatureless).
Oath of Ajani's first ability is useless in my deck (since my 99 is creatureless). Which only let the second ability to really consider. And at two manas, I greatly prefer run another mana rock (like Selesnya Signet for example) which is a pseudo 1 mana reduction for my walkers AND for my other non-planeswalker spells.
Thank you for your comment :)
December 23, 2016 3:42 a.m.
Hi, I think Inexorable Tide is somewhat too slow and do too little on its own to make the cut.
Sure, I play Rings of Brighthearth and Doubling Season, but the former works with 31 cards in the decks (hi reliability) and the latter, immediately followed by a planeswalker is a win on its own (most of the time).
Inexorable Tide, on the other hand wants another card on the field AND in the hand and even then will have a very little impact on the game (in this decklist for instance, on other decklist it can be very very useful).
Thank you for your comment :)
January 2, 2017 9:21 a.m.
My favorite Atraxa build I've seen. Wish I had the money to do one like this.
January 12, 2017 12:29 a.m.
Thank you for your kind comment :)
Well actually, besides the inventions and the explorations, I haven't spend that much money in this deck: having begun playing magic since 1995 helps a lot to amass great cards. ;)
January 12, 2017 1:54 a.m.
Imagine a traditionnal EDH game: 4 players.
One of them have a Swords to Plowshares in hand. If they use it on a creature of another opponent, both of them have a card disadvantage of -1 while I (and the other opponent) haven't lost a single card in the process.
I (and the other opponent) have made card advantage right off thin air.
The same is true with Wrath of God effects.
And, as I have no creature, I always be on the side that gain that kind of card advantage.
So this is the card advantage of being creatureless in a nutshell.
January 17, 2017 7:43 a.m.
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|Date added||6 months|
|Last updated||8 hours|
This deck is Commander / EDH legal.
|Tokens||Tamiyo, Narset, 1/1 Assassin, 3/3 Beast, Monarch, 1/1 Soldier, Teferi, Elspeth, 1/1 Vampire Knight|
|Folders||EDH, Edh Superfriends, EDH, edh, Atraxa EDH, commander 2016, EDH, Fav's, atraxa yes, Atraxa Ideas, See all 22|
|Top rank||#34 on 2016-11-03|