Detholusin, the Anhedonist Overseer and the Synedrion of Witch-Maw

Waiting the new 4 colors commanders product, I submit a witch-maw $t@x superfriends deck.

Playing this deck can be very techy,

The general plan to pilot this deck is:

  • You want to play mana rocks first,

  • Then a planeswalker or a pillowfort effect,

  • Followed by a wrath and/or an armageddon effect.

  • Ultimate your planeswalker on an empty board,

  • Make your opponents cringe.

The central piece of this deck is Rings of Brighthearth.

Here's the sequence for the combo Basalt Monolith + Rings of Brighthearth

You are in the same position as the beginning of the sequence, except you have one more mana in your mana pool.

Here's the sequence for Sensei's Divining Top and Rings of Brighthearth interaction:

Here's the sequence for the Codex Shredder + Rings of Brighthearth interaction:

  • With the two on the battlefield, use the second tap ability of Codex Shredder, targeting a card in your graveyard, Codex Shredder is in your graveyard (- in pool)

  • Copy the ability with Rings of Brighthearth, targeting your newly scrapped Codex Shredder in your graveyard (- in pool)

  • Let the copy resolves, you get back in your hand your newly scrapped Codex Shredder (- in pool)

  • Let the original ability resolves, you get back in your hand whatever card from your graveyard you've target (- in pool, one more card in hand)

  • Play your newly recovered Codex Shredder (- in pool, one more card in hand)

  • Rinse and repeat

Another favorite plan of this deck is to play Doubling Season then:

Or any of the following planeswalkers to land their Ultimate right off the bat:

Other planeswalkers have less crucial ultimate, but with the two tamiyo emblems and Sorin, Grim Nemesis out, you can do funny shenanigans like infinite power for your tokens, infinite life loss for your opponents, infinite life gain (for yourself), drawing your entire library, emptying the hands of your opponents, etc. by doing what I call the Ascendancy Sequence:

You can do the Ascendancy Sequence with any other planeswalker than Sorin, Lord of Innistrad you just have to change "+1 Sorin, Grim Nemesis " by "-X Sorin, Grim Nemesis targeting the other walker where x is the number of loyalty counter on Sorin, Grim Nemesis "

An example with Kaya, Ghost Assassin:

Any advice is welcome


Comments View Archive

entheogeneral says... #1

Questions: why are you running Marchesa's Decree, Codex Shredder, and so many mana rocks? I think your deck would be better with more enchantments to replace those, especially because Sphere of Safety would work better. It's your deck, do what you want, I would just make some different decisions...

March 28, 2017 12:37 p.m.

Neithael says... #2

I run Marchesa's Decree as a better (in my opinion) Phyrexian Arena and before you flew off saying how fool I am, let me explain:

yes, Marchesa's Decree cost one more but:

  • It pays for itself right off the bat (having my Phyrexian Arena Naturalized too often in my taste is making me feel angry)

  • It isn't black mana hungry (well, this deck is a four color deck afterall)

  • It somewhat protects my planeswalkers from token massive army

  • It doesn't cost me life over time

The story for Codex Shredder is different:

this little artifact can totally hose an end of turn Vampiric Tutor and the like.

Bonus point: when i got "infinite" colorless mana (with the Rings of Brighthearth and Basalt Monolith combo), i can retrieve my entire graveyard in my hand.

The mana rocks are here to help me ramp so I can lockdown the game much faster.

Sphere of Safety isn't that central to the deck: I prefer greatly Moat + Humility lockdown

March 29, 2017 6:24 a.m.

entheogeneral says... #3

Okay, I understand the Codex Shredder bit, but the first one just doesn't do it for me. Although the 'or a planeswalker you control' part seems almost worth it. To each his own, I'm running things you definitely wouldn't run.

March 29, 2017 11:23 a.m.

Neithael says... #4

Well the problem I have with Sphere of Safety is that alone it is a bit overpricey for its effect. It needs other enchantments to work well. But I am not in the mood to add worthless enchantments to make it work.

By the way, what are these things you run that I wouldn't? Just a bit curious.

Anyway, thanks for your comments :)

March 30, 2017 3:35 a.m.

Winterblast says... #5

I'm also currently playing an Atraxa Stax, but it's a bit different, you can have a look here:

Atraxa's super(un)friendly Stax

Commander / EDH Winterblast


When plaiyng Stax I don't really like to have so many removals but rather proactive control elements, which prevent other people from playing in the first place. I'm surprised you don't play Tangle Wire, which is great with both Doubling Season and the commander (I know you want to stay at 0 creatures, but there's a . Also Smokestack fits in nicely, you could absolutely cut some one-time removal for more constant disruption.

Also, cost increasing stuff, such as Sphere of Resistance, Thorn of Amethyst, and in black most important Nether Void often helps that other players can't even get their game going at all, but you would need more speed as well then. I even play all these artifact stax pieces as an alternative win con with Mechanized Production. Infinite mana is nice, but I'd rather trade it for a constant fast start with every available and mana artifact

I don't really see how Marchesa's Decree does much besides making you the Monarch ONCE, then painting a target on your head...losing one life for attacking you won't keep anyone from doing that and chances you become the monarch again are low with no creatures. This feels like giving extra cards to your opponents for a very low price. I'd rather have other slowdown stuff for creature based decks, such as Overburden, Tainted AEther, maybe AEther Barrier or pieces for possible locks, for example Land Equilibrium (which leaves everyone at 0 lands after Armageddon, if you won't play a land again - easily possible with more mana artifacts). I've even won games with a turn 1 or turn 2 Land Equilibrium, it's a pretty sick card.

March 30, 2017 5:09 a.m.

Winterblast says... #6

...there's a half sentence missing in the first pragraph, I wanted to Point out that there's a possible lock with Tangle Wire and Gilder Bairn, but if you want to stay at 0 creatures, also not including utility creatures, you probably won't consider it. I play Humility myself but some creatures are too good to cut them all imo. There's never a 100% Chance that Humility comes into play and stays in play anyway.

March 30, 2017 5:15 a.m.

Neithael says... #7

Interesting take on stax atraxa.

And your suggestion are really great.

As for the Marchesa's Decree discussion, there also some things you haven't notice (i guess):

  • First of all: introducing monarch in a multiplayer commander game allows me to dether attacks (except the first to giving up monarchy) from me (because attacking someone and getting one card is juicy)

  • Second: i have two ways to recover the monarch statut: either by blinking Marchesa's Decree, courtesy of Venser, the Sojourner or by sacrifiyng Throne of the High City

March 30, 2017 5:41 a.m.

Winterblast says... #8

I see the point of bringing Monarch to the table, although it rarely ever happened in the games we played here. Every time it happened, it was more chaotic than controllable what people would do and usually the players with few creatures had no say in how the Monarch was passed around, it basically ended in unpredictable card advantage for anyone...blinking with Venser requires Venser (lol) and sacrificing the land is quite a mana intensive action, repeatable only with Crucible. It Looks much like there's at least a 2 card "Combo" needed to even get some predictable value out of the Monarch mechanic without having creatures available.

However, if you are able to shut down attacks completely...then it's great to be the Monarch. Peacekeeper would be an additional aggro stopper I would consider over running Propaganda or Ghostly Prison, because it protects planeswalkers as well. I'm also thinking about getting Dueling Grounds for my deck, especially because of how well it works with Maze of Ith or Atraxa as a solid blocker/attacker with vigilance.

I haven't tested this in commander yet, but in my legacy stax I play Batterskull. As a living weapon it becomes a 5/5 creature under Humility. The germ becomes 1/1 instead of 0/0 and it gets +4/+4, vigilance and lifelink from the even gets BETTER with Humility :DIt's also good to know that all sorts of manlands, such as Mishra's Factory, Inkmoth Nexus, Blinkmoth Nexus still work with Humility. They become the creatures as defined by their activated ability but lose all abilities they already had as lands. Inkmoth Nexus would be a 1/1 flying infect until end of turn but lose the mana ability while being the creature. Having an infect flyer when everone else stays on the ground is quite cool, especially with additional proliferate stuff like Contagion Clasp.

March 30, 2017 6:06 a.m.

entheogeneral says... #9

March 31, 2017 8:39 a.m.

Spoosky says... #10

April 9, 2017 12:05 p.m.

Neithael says... #11

Ichor Rats is somewhat suboptimal in this deck as playing Atraxa, Praetors' Voice is not in the alpha plan of this CREATURELESS deck.

Blood Reckoning is a lesser Marchesa's Decree which I play because it brings monarch to the table (and at least a card for me) and have a nice effect to "protect" my planeswalkers.

April 10, 2017 2:44 a.m.

Klancik says... #12

What does Paliano, the High City do for commander?

July 20, 2017 10:08 p.m.

Neithael says... #13

Paliano, the High City does nothing in any commander deck except for my playgroup, where it acts as a second command tower, kinda. I'll get it in the sideboard and replace it for a Forbidden Orchard

July 24, 2017 4:02 a.m.

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