Enchanter's Bane

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Enchanter's Bane

Enchantment

At the beginning of your end step, target enchantment deals damage equal to its converted mana cost/mana value to its controller unless that player sacrifices it.

TheoryCrafter on Nicol Bolas Creulty Control

1 week ago

After looking over your deck, The two cards I vote for are Dreadhorde Invasion and Obliterate. For Dreadhorde Invasion, unless you use it to sacrifice Zombie Army tokens every turn, you don't have enough Amass cards in your deck or ways to put +1/+1 counters on any of your Zombie tokens to jusify keeping the card. Especially when you have multiple creature cards that produce a creature token upon death. As for Obliterate, normally I'd say that a board wipe is a card every player should have in their deck, but considering you have so many cards that force your opponents to sacrifice creatures I don't think its necessary to have it here.

From what I'm looking at your deck is looking pretty good. While your biggest weakness is Graveyard hate most of those can be addressed by what you already have and possibly finding a spot for Syr Konrad, the Grim. Leyline of the Void is your biggest threat since it can come on the battlefield before the game even starts. My I suggest finding a spot for Enchanter's Bane? The damage would ensure that it hurts your opponent for keeping it on the Battlefield.

I hope this helps. Thank you for reading me out. Happy Hunting!

wallisface on How Did WotC Allow Combustion …

3 months ago

DemonDragonJ not at all. Red Elemental Blast is doing effects that red shouldn’t be able to do, and the casting player has full control over being able to enact those effects.

Conversely Combustion Man and Enchanter's Bane only permit effects outside of reds colour pie in situations where the opponent refuses to pay the punisher (damage) effect. The casting player has no control over the effect of the card, and the only time the card performs an effect outside of the colours pie is when the opponent allows them to.

DemonDragonJ on How Did WotC Allow Combustion …

3 months ago

Idoneity, in that case, I take back what I said previously and regard Enchanter's Bane as a color pie break.

wallisface, I am saying that, if Red Elemental Blast is a color pie break, then Combustion Man definitely is, as well.

Idoneity on How Did WotC Allow Combustion …

3 months ago

Enchanter's Bane destroys enchantments. It gives the option to sacrifice.

DemonDragonJ on How Did WotC Allow Combustion …

3 months ago

I do not have time to respond to each individual user, here, but I have no problem with red having "punisher" cards, as I feel that they very much fit the flavor of red as a color, but those should not ever be excuses to break the color pie, as red is supposed to have difficulty in dealing with enchantments.

Idoneity, I do not regard Enchanter's Bane as a color pie break, because it does not actually destory or otherwise remove enchantments, it merely punishes a player for using them.

Idoneity on How Did WotC Allow Combustion …

3 months ago

I don't feel like writing all too much (cause I'm tired), but I wanted to point out that Red constitutes many colour pie breaks through the punishment effects listed above. Additionally, can consistently destroy or interact with any permanents except for enchantments.

I mostly just wanted to bring to mind Enchanter's Bane for this discussion. Have fun all of you.

plakjekaas on How Did WotC Allow Combustion …

3 months ago

Enchanter's Bane is a very similar effect.

Browbeat as well as Risk Factor show that trading the choice of either damage or a traditionally non-red effect has been part of Red's identity for years.

wallisface on How does Enchanter's Bane interact …

1 year ago

Enchanter's Bane has the enchantment dealing the damage. Because Fiery Emancipation only triples damage from your own sources, only your own enchantments will deal triple damage to you, if for some reason you’re targeting your own stuff with Enchanter's Bane

Load more
Have (2) metalmagic , Huntroid
Want (0)