You Can Lead a Hydra to Water

Modern MadScientist

SCORE: 131 | 97 COMMENTS | 20074 VIEWS | IN 50 FOLDERS


Play Tested —May 21, 2014

I have done loads of play testing with this baby and it plays out well.

Loads of fun to play even though it is not the fastest deck in the game it plays out nicely.

You can get a turn 4 stomper out pretty quick and get the engine rolling with the counters.

Perfect hand leads to

Turn 1: Land Drop

Turn 2: Land Drop ->kiora

Turn 3: Land Drop ->Vorel

Turn 4: Land Drop ->Prophet / Kalonian (4/4) on opponents turn

Turn 5: Land Drop Vorel->Swing Kalonian (8/8) on opponents turn Vorel for (16/16) Untap(Kiora)

Turn 6: Vorel Kalonian to (32/32) Untap Vorel tap again to Kalonian (64/64) Swing (128/128)

Of course you won't always get a perfect hand but within 4 or 5 turns this thing is rolling along and becomes a blast.

Yes Supreme Verdict will end the fun quickly but folks this deck is just a fun deck to play and is played in multiplayer or casual play for the most part.

TucoBZ says... #1

Maybe Polukranos, World Eater instead Mistcutter Hydra would let you defeat all opponents creatures in one shot. Mistcutter can be a side aganist blue decks...

April 26, 2014 4:10 a.m.

MadScientist says... #2

TucoBZ I was thinking about that idea and also Vastwood Hydra . If vastwood gets killed I can move counters off it onto other creatures for triggers etc.

Vastwood gets killed with 5 counters on it move all 5 over to Sage of Hours and take another turn.

April 26, 2014 11:09 a.m.

MadScientist says... #3

3 more votes to 100 can we make it happen?

April 26, 2014 9:57 p.m.

You mean -1 votes until 100 lol

April 26, 2014 11:01 p.m.

MadScientist says... #5

InconspicuousPotato Wow that escalated quicky ;)

April 26, 2014 11:07 p.m.

proxied the deck and have been play testing... maybe im playing it wrong but it needs more spells to trigger the heroics of our creatures.

April 28, 2014 3:34 p.m.

MadScientist says... #7

thelegendkiller Um there are only 3 herioc creatures (sage of hours) and they are not really used for herioc triggers per say.

The idea is to savage summoning in that creature and using the counter doubling or bioshift to dump a bunch of counters on it mid game for a few extra turns.

The idea is to keep in hand until you can drop it load up counters and take them off all in the same turn. Because you don't need to tap the sage to remove counters there is no worry about summoning sickness.

This build is more about counters than heroics. You could replace the Savage Summoning with Burst of Strength for more herioc triggers if that is how you wanted to play it.

They way I have played it is to keep the sage in your hand with a bioshift. Then when you have a creature with at least 5 or more counters on it for example the kalonian.

Drop Sage of Hours with Savage Summoning , get one counter Bioshift target kalonian and pull 3 counters off it target sage trigger heroic giving it another counter after spell resolves you have 5 counters on it swing with Kalonian Hydra or use Vorel and double those counters to 10. Remove the 10 counters and take two more turns.

The mechanics are complicated but I have pulled of some serious tricks with this build at turn 4-6.

April 28, 2014 5:19 p.m.

MadScientist says... #8

Also with all the counters coming out on creatures most of your creatures become potential attackers. A fathom mage with 6 counters on it is a 7/7 your sage of hours with 5 counters is a 6/6 you can swing with it and then remove the counters for another turn.

Its all about the combat tricks how this plays out.

I am sure there is some tweaking that can be done for consistency but it is so much fun to play out a crazy trick during combat that your opponent just doesn't expect.

It is one of those builds that the more you play it the better you get at it.

April 28, 2014 5:33 p.m.

I run a similar, thought a bit bugetier, version of simic, it forces my opponent to block everything because I can use Vorel of the Hull Clade 's ability and then Bioshift all the counters for lethal... which is why I run fliers instead of Fathom Mage , but I don't see simic surviving in standard after gatecrash rotates out

May 3, 2014 10:27 p.m.

MadScientist says... #10

georgeegroeg2013 - Glad to see someone else running simic, it is going to be a shame when simic is not viable.

I am also running a BANT deck and I am hoping that BANT will continue once gatecrash rotates out.

May 3, 2014 11:19 p.m.