"Cruel Control Is Unplayable," They Said

Modern NoPantsParade

SCORE: 93 | 135 COMMENTS | 19430 VIEWS | IN 35 FOLDERS


Superupdate —Dec. 6, 2014

Thanks to everyone that helped with this deck go from a janky deck to a (somewhat) competitively viable list! A special thanks goes out to GlistenerAgent for all his help.

xzypher says... #1

This is awesome!!!!

November 15, 2014 7:51 p.m.

joking_pumpkin says... #2

dig through time should be atleast a 3 of. since you cant play sphinx's rev this is the next best thing!

November 15, 2014 8:28 p.m.

NoPantsParade says... #3

joking_pumpkin: I'll have to test it out again. I updated the deck a lot more after getting two Cryptic Commands. I decided to go ahead and throw in the Vendilion Clique too since I plan to get one soon.

November 16, 2014 12:29 a.m.

GlistenerAgent says... #4

I figure Cruel Ultimatum is your Dig Through Time, but I'd still go ahead and play at least one Dig because it's incredibly powerful.

November 16, 2014 9:06 a.m.

NoPantsParade says... #5

What would you recommend taking out? I'm thinking of taking out the Vendilion Clique, but I think it has a good place in this deck. Maybe move the Damnation to the sideboard or just take it out of the deck.

November 16, 2014 5:39 p.m.

GlistenerAgent says... #6

I'd cut a Batterskull and a discard spell (possibly only the Batterskull), since Dig lets you find win conditions more consistently. Honestly, choose your worst nonland wincon and cut that.

November 16, 2014 8 p.m.

llamaglama01 says... #7

If ur deck dies to blood moon u could try putting in red enchant hate in the SB

November 17, 2014 7:32 p.m.

GlistenerAgent says... #8

I'd actually advise cutting the Urborg, Tomb of Yawgmoth for the third Island, as casting Cryptic Command under a Blood Moon is something you certainly want to be able to do. Actual enchantment destruction is both lacking in availability and unnecessary.

November 17, 2014 7:34 p.m.