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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Twinferno
Instant
Choose one —
- When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new target for the copy.
- Target creature you control gains double strike until end of turn. (This creature deals both first-strike and regular combat damage.)







WItC on
Budget Beginner Teaching Decks (#2 Red)
4 months ago
Update complete. Chandra's Spitfire to replace Impetuous Sunchaser. This and Twinferno has given red some good reach and it remains a strong deck without the Kiln Fiend +3 combos.
I also added Skyship Stalker to the maybelist. I good basic red dragon with stereotypical red abilities. It could replace Jeska, Warrior Adept to cut down the cost, but she is sort of a figurehead for the deck and I am reluctant to remove her.
WItC on
Budget Beginner Teaching Decks (#2 Red)
4 months ago
Sme4: Thank you
Baileybelson2: The Festival Crasher is a great idea, as is Twinferno. Art is better with Twinferno and as a bonus, so is cost. However, it toned down the power of the red deck a little too much, so I decided to switch the Impetuous Sunchaser as well. New updae to follow. Thank you for the good ideas.
Baileybelson2 on
Budget Beginner Teaching Decks (#2 Red)
11 months ago
Thanks again for making these- a brilliant resource.
A previous commenter mentioned the explosiveness of the deck might be too high with the turn 3 synergy of Kiln Fiend into Rush of Adrenaline + Assault Strobe + any other instant/sorcery = 24 damage.
I can see the idea that this is the point of the deck, but also that losing to this feels like it was barely a game and wasn’t fun/interactive.
Suggestions on how the deck might just slightly slow down whilst retaining explosiveness with some substitutions from newer sets:
-
Festival Crasher stands in for Kiln Fiend, has a more modest +2/+0 per instant/sorcery. The turn 3 combo becomes 18 damage instead of 24.
-
Twinferno stands in for Assault Strobe. Costing 1 more to cast, the turn 3 combo becomes 18 damage instead of 24. Personally I find Twinferno to have more thematic art and flavour for a red deck, and the modal casting adds some more gameplay depth too. A further alternative is Two-Headed Hunter as an adventure instant, but ungainly complexity.
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