Twinferno

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Twinferno

Instant

Choose one —

  • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new target for the copy.
  • Target creature you control gains double strike until end of turn. (This creature deals both first-strike and regular combat damage.)

WItC on Budget Beginner Teaching Decks (#2 Red)

4 months ago

Update complete. Chandra's Spitfire to replace Impetuous Sunchaser. This and Twinferno has given red some good reach and it remains a strong deck without the Kiln Fiend +3 combos.

I also added Skyship Stalker to the maybelist. I good basic red dragon with stereotypical red abilities. It could replace Jeska, Warrior Adept to cut down the cost, but she is sort of a figurehead for the deck and I am reluctant to remove her.

WItC on Budget Beginner Teaching Decks (#2 Red)

4 months ago

Sme4: Thank you

Baileybelson2: The Festival Crasher is a great idea, as is Twinferno. Art is better with Twinferno and as a bonus, so is cost. However, it toned down the power of the red deck a little too much, so I decided to switch the Impetuous Sunchaser as well. New updae to follow. Thank you for the good ideas.

Baileybelson2 on Budget Beginner Teaching Decks (#2 Red)

11 months ago

Thanks again for making these- a brilliant resource.

A previous commenter mentioned the explosiveness of the deck might be too high with the turn 3 synergy of Kiln Fiend into Rush of Adrenaline + Assault Strobe + any other instant/sorcery = 24 damage.

I can see the idea that this is the point of the deck, but also that losing to this feels like it was barely a game and wasn’t fun/interactive.

Suggestions on how the deck might just slightly slow down whilst retaining explosiveness with some substitutions from newer sets:

  1. Festival Crasher stands in for Kiln Fiend, has a more modest +2/+0 per instant/sorcery. The turn 3 combo becomes 18 damage instead of 24.

  2. Twinferno stands in for Assault Strobe. Costing 1 more to cast, the turn 3 combo becomes 18 damage instead of 24. Personally I find Twinferno to have more thematic art and flavour for a red deck, and the modal casting adds some more gameplay depth too. A further alternative is Two-Headed Hunter as an adventure instant, but ungainly complexity.

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